Fallout 1 absolutely does it as well. Even the animated dialog the Overseer gives is different, as he gets frustrated with the dumb player character.
One of the more famous Fallout 1 dumb events is that the first super mutant in the game, who is guarding the water chip, will grunt back and forth with the player and then step aside allowing the player to pass by.
More like level 3 bandits appearing out of the woods and smugly threatening to mug me when I have armor made by a dwarven hellsmith and am holding the sword of Dragon Agony.
The bandit looks at me and thinks “Yeah. This guy is going to get it.” as he brings up his rusty shiv.
I’ve heard Homeworld Emergence (formerly Homeworld Cataclysm) is quite good. It started as an expansion pack for the first game but kept expanding until it was a standalone game.
If the bandit had a wedding ring in their inventory, that’s no indication that they are the original owner. You have good odds of avenging the death of whoever they took it off of.
Desert Bus was released as a protest game. In the 90s video games were demonized for being nothing more than violence simulators. Penn & Teller took that as a challenge and had some developers make the most non-violent game they could think of.
Probably Duke Nukem 3D, introduced by way of my uncle’s at the time high end computer.
I’d seen arcade games and things, but an actual interactive 3D world I could walk around in was wild. It was also a much bloodier and more “adult” game than anything I’d seen before.
Later that year, 1997, I got a Nintendo 64 for Christmas along with Goldeneye and StarFox64. Those two games became mainstays for me at home.