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setsneedtofeed, do games w Good gaming experiences with no HUD?
@setsneedtofeed@lemmy.world avatar

There are diegetic elements like that, but also how the non-diegetic HUD delivers information.

When is it giving information? Is it giving me information I don’t actually need at the moment. For example a first person game that always has a compass or minimap. Maybe I want those sometimes, but do I want them always?

What are the visuals of the HUD like? Are they easy to read? Are they distracting? HUDs that have stretched and difficult at a glance fonts are a bad idea to me. Simple fonts that can be read against a variety of background colors are seemingly underdesigned to many UX designers, but it’s all I want sometimes.

Do HUDs have needlessly animated elements? Sometimes just putting a plain and simple number or bar on a screen is enough, but many games add so many artistic flourishes that it gets in the way of the game visuals.

HALO CE had its shield bar with the little health dots underneath. Technically diegetic, but obviously a gameplay element. It wasn’t distracting, it was clean and easy to read, it gave information that was constantly relevant.

setsneedtofeed, do games w Good gaming experiences with no HUD?
@setsneedtofeed@lemmy.world avatar

I completely understand how overcluttered and distracting some HUDs can become. I have found however that fully HUDless experiences tend to be more of a novelty than an increase in immersion.

If I’m playing a shooter and don’t have information on, say how many magazines I have, I find that more distracting than immersive. In real life I could quickly pat my vest to know. A HUD can be a replacement for information that seems intuitive to have because in a real situation we’d have kinesthetic feedback.

Basic information like health while injured is simply too useful. Realistically my health isn’t defined by a single variable bar nor is it restored instantly from a grievous wound by a using a syringe, so I find that seeing the bar is useful for succeeding in the game even if it is equally as unrealistic.

Something like the iHUD mod for modern Fallout games is my ideal HUD. It is modular and I can define what information I see, what information I don’t, and for how long the information I do get stays on the screen. Health can be set to only show at certain thresholds, the compass directions or map markers can be disabled unless I ask to see them briefly. Other elements similarly made optional.

I’ve played fully HUDless in both Metro games and in modded STALKER games, and each time I do I find myself going back to having at least a minimal informative HUD.

I don’t hate HUDs and I think most people who try HUDless don’t actually hate them either. What is hated are obnoxious tool tips, flashy HUD animations, and floating intrusive quest markers. If UX designers do their jobs right, people don’t know they did anything at all.

setsneedtofeed, do games w What a random person on the internet thought of Grant, Lee, Sherman: Civil War Generals 2
@setsneedtofeed@lemmy.world avatar

I mean they didn’t really do 4X aside from Lords Of The Realm and Lords Of Magic games, but the city builders and strategy games do have, how do I put it, a similar wavelength was Sid Meier games.

setsneedtofeed, do games w What a random person on the internet thought of Grant, Lee, Sherman: Civil War Generals 2
@setsneedtofeed@lemmy.world avatar

Impressions Games is the name of the studio that made the Civil War Generals games. If you like old Sid Meier games, I’d put Impressions studios games in a similar ballpark.

setsneedtofeed, do games w What a random person on the internet thought of Grant, Lee, Sherman: Civil War Generals 2
@setsneedtofeed@lemmy.world avatar

You’re right. Players shouldn’t be buying equipment they can’t afford to supply. Changed the typo.

setsneedtofeed, do games w What a random person on the internet thought of Grant, Lee, Sherman: Civil War Generals 2
@setsneedtofeed@lemmy.world avatar

Are you on Mastodon?

Technically. I tried it before lemmy but I couldn’t quite make sense of it. I was never into twitter in the first place, so it all kind of baffled me. I could always reactivate my account.

setsneedtofeed, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@setsneedtofeed@lemmy.world avatar

I can’t believe how ignorant you are of the worldwide canvas shortage of 2018. Canvas became a global strategic resource. Lack of canvas destabilized numerous nation states.

The idea of frivolously wasting that precious canvas on a video game trinket is frankly offensive.

-Bethesda, probably.

setsneedtofeed, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours
@setsneedtofeed@lemmy.world avatar

I suppose I should have elaborated.

Chris Roberts begin developing Freelancer with a similar aspiration of total simulation that Star Citizen now promises.

Freelancer repeatedly overshot development timelines and Roberts was running out of money. He had to go to Microsoft for cash. Microsoft gave money to develop Freelancer in exchange for Roberts being essentially demoted to a consultant, and Microsoft taking charge. Microsoft immediately began cutting features and mechanics to turn Freelancer from an amorphous project into a shippable game.

If you know that, then seeing Roberts in charge of a new game, with no oversight and essentially infinite development time, the resulting quantum superposition state of Star Citizen’s release should not be surprising.

setsneedtofeed, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours
@setsneedtofeed@lemmy.world avatar

Yeah, Underrail is pretty good.

setsneedtofeed, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours
@setsneedtofeed@lemmy.world avatar

And this is why producers or project leads are not always the villains when they force designers to cut content in games.

setsneedtofeed, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours
@setsneedtofeed@lemmy.world avatar

Get ‘em, boys.

setsneedtofeed, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours
@setsneedtofeed@lemmy.world avatar

No, there’s really no excusing this game’s development. If anything, Robert’s should have learned from Freelancer to have a tight core product that’s actually shippable.

At this point Internet nerds are locked into throwing money at Star Citizen’s development, making it the closest thing humanity has achieved to a perpetual motion machine.

setsneedtofeed, do games w The Weekly 'What are you playing?' Discussion
@setsneedtofeed@lemmy.world avatar

The controls hold up better than something like Star Wars Rogue Squadron, which I surprised myself to discover. I have great memories of Rogue Squadron but the controls are stiff in all the wrong ways while StarFox is comparatively easier to fly even in the non-linear arena areas.

Visually StarFox is obviously dated, but because it opted for big low detail style to begin with it isn’t difficult on the eyes the way “realistic” N64 games look today.

setsneedtofeed, (edited ) do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours
@setsneedtofeed@lemmy.world avatar

I’ve been part of some amateur game dev projects and SC has the vibe of an amateur project where the devs are constantly focusing on whatever catches their fancy at the moment, going back and tinkering with things they’ve already made, and sort of aimlessly scope creeping. There’s nobody to strongarm them into writing, much less following a game design document.

All of that is intuitive to me to understand.

Then there is “the dream” that is being sold to people who want this type of game. That level of very specific fandom is also easy to understand, at least from a distance. People get super into all kinds of games and spend outsized amounts of money and time.

Star Citizen is like the perfect storm of these elements.

setsneedtofeed, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours
@setsneedtofeed@lemmy.world avatar

I’m so happy that I’m on the sidelines of all this. I think watching is significantly more enjoyable than being part of it.

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