More like level 3 bandits appearing out of the woods and smugly threatening to mug me when I have armor made by a dwarven hellsmith and am holding the sword of Dragon Agony.
The bandit looks at me and thinks “Yeah. This guy is going to get it.” as he brings up his rusty shiv.
I’ve heard Homeworld Emergence (formerly Homeworld Cataclysm) is quite good. It started as an expansion pack for the first game but kept expanding until it was a standalone game.
If the bandit had a wedding ring in their inventory, that’s no indication that they are the original owner. You have good odds of avenging the death of whoever they took it off of.
Desert Bus was released as a protest game. In the 90s video games were demonized for being nothing more than violence simulators. Penn & Teller took that as a challenge and had some developers make the most non-violent game they could think of.
Probably Duke Nukem 3D, introduced by way of my uncle’s at the time high end computer.
I’d seen arcade games and things, but an actual interactive 3D world I could walk around in was wild. It was also a much bloodier and more “adult” game than anything I’d seen before.
Later that year, 1997, I got a Nintendo 64 for Christmas along with Goldeneye and StarFox64. Those two games became mainstays for me at home.
Abrams writes mystery box stories where everything hinges on resolving the box and ends up with an ultimately lackluster resolution.
Kojima stories are confusing webs within webs throughout. They exist on theme and vibe, while being simultaneously incredibly well researched, intentionally absurd, and with ill advised choices that surely mean something when they were made.
Good video, although the “polymer melts causing inaccuracy” bit is still disputed. As far as I know in the German military lawsuit against HK, there was no testing provided showing that, and HK provided the initial adoption results and standards in its defense.
The melting is essentially a supposition that has been treated as fact.