While it was weird that there even was a Thieves Guild in Fallout 1, I do appreciate how it wasn’t just signposted about in town, and to get to it you had to really explore seemingly desolate areas, get through multiple locked doors and a hallway of landmines.
I’m still a little disappointed at that part in the movie when the guy simply recommends an AR. Dude should have listed off a bunch of specifications like in movies when a Car Guy lists engine details.
“Ah, I think you’ll be interested in a new build I have here. Noveski upper with a ten point three barrel, suppressor compatible, monolithic handguard, there is an adjustable gasblock which I’ve left a little overgassed but I get the feeling you won’t be using this piece long enough for that to be a problem. The lower has a two stage flat trigger. Very good break. Ambidextrous controls. Non-latching charging handle of course. I’ve taken the liberty of putting a low power variable zoom Trijicon optic on top. Twenty five yard zero with M855.
It comes standard with six anti-tilt steel magazines. Although, for you Mr. Wick I’ll go ahead and make it twelve.”
That or it should have just been Ian recommending obscure French guns until John Wick leaves.
In Valve’s case it’s just a smart move both for PR and business. Black Mesa isn’t competing with any of their products since I’m sure not many younger people are super interested in the original. In fact the remake might drum up interest by some people to play the original. And it’s sold on Valve’s platform, giving them a cut. Win win.
I started playing ATOM RPG again. I tried once a few months ago but my build made the game very unfun. I looked up a guide to a hood starter build and hope that helps me see what other people see in it.
I’m still not sure why The Outer Worlds is thought of as the same team as New Vegas. It had different leads and writers. The marketing for the game heavily pushed the connection because of Obsidian, but the individuals (at least the ones most important in steering the game development) involved are different.
The combat was a low point. I spent most of the game up through the finale with a MK2 light machinegun. It was tinkered with and upgraded. My character had no points at all put into gun skills and I still chewed through enemies with ease. Whenever ammo ran low I switched to a MK2 heavy assault rifle.
Even the finale sub-boss robot was pathetically easy to kill.