@seliaste@lemmy.blahaj.zone
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seliaste

@seliaste@lemmy.blahaj.zone

おはよう!私は日本語を話せん。

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

seliaste,
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Except this quote is incorrect because average is not always median

seliaste,
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They do indeed, so it might be close actually

seliaste,
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There actually is a second interior type

seliaste,
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I also hate horror games (other than silent hill 2), but Lethal Company was so much more enjoyable for me when I was playing as an operator for my team. You might want to try staying in the ship and giving the most concise and precise calls to your radio operator friend that’s inside. It is less scary, even if there are some monsters roaming outside at times (but they are pretty easy to dodge)

seliaste,
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Is it because there aren’t enough good games or because you aren’t hyped by games anymore? For me between CS2 (counter strike AND cities skylines), Battlebit, the Cyberpunk DLC, TOTK… Thats already quite a lot of new good games coming out that I am hyped for

seliaste,
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It’s really great, has a lot of depth, unfortunately the skin gambling is the worst part. I don’t encounter cheaters in my game anymore, and play only with squads of friends and it’s definetly my favorite FPS, would recommend to anyone willing to learn a tactical fps

seliaste,
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I always play it trying to get max score and it is still very chill

seliaste,
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Diablo seasons are just a character reset for those who enjoy them. It’s a huge part of a lot of ARPGs like Path of Exile or Diablo. As you can reach endgame in about 5 hours on diablo and have your complete build in 20, it makes sense.

seliaste,
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Sunk cost fallacy is hard to see happening in a game where each season resets your characters

seliaste, (edited )
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Yes that’s also what I’m talking about
Your previous characters aren’t important anymore, it’s a fresh start all the time. On each new season there has been 0 previous time and effort investment

seliaste,
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Outer wilds is the best story driven game ever

seliaste,
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I am not quite sure, when starfield released I saw a lot of comparison with cyberpunk 2077. I think a lot of the people who played it really enjoyed the world

Hideo Kojima Says Death Stranding 2 Will Redefine 'Strand' (kotaku.com) angielski

At the beginning, there was the theme of “connecting,” and after that, I made a lot of notes about character settings, game ideas, and so on. Like how to connect it. I put it together while maintaining a balance…But I had to rewrite everything because of corona. In Death Stranding, it was justice to connect, but with the...

seliaste,
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If I’m not mistaken, there is a theory that his cowriter on the MGS games is the one who made it great. Unfortunately it is hard to get information on the topic

seliaste,
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It is convoluted but that’s also why I love it

I am a big fan of yakuza games who do also have a convoluted story

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