For those on Unity Personal or Unity Plus licenses, the fee will kick in after a project crosses both $200,000 in revenue over 12 months and 200,000 total installs.
It has to cross both the revenue and installs not just not 1.
I haven’t played it yet (A second play through of BG3 sounds more appealing right now), but in general for an singleplayer RPG I would prefer a small full setting to an empty large one. If the environment has almost nothing of interest in it, then I’m going to just be glued to the objective marker, which while not a deal breaker, definitely hurts the experience. In a more curated environment I would ignore the objective marker and go off in a random direction. This means my experience is more unique and gives a proper sense of exploration which can make the game feel bigger even though it is technically smaller.
I don’t understand the purpose of big company reviewers (for subjective stuff like media at least). If I’m watching a smaller reviewer my goal is figure out their tastes so I can ignore the criticisms that I know don’t bother me, and pay very close attention to where their tastes align with mine. Like if dunky calls a game buggy or slow paced, that’s probably more a positive than a negative, but if he says the controls are clunky, I’ll probably agree. ACG tends to like games that are less mechanically adventious and easy compared to what I like, and we have evry different tastes in storylines, but he’s a really good barometer for sound and graphics.
If kotaku or whatever releases a review it’s really hard for me to understand whose voice I’m getting, so the review is pretty useless, how do I know if the guy calling the game a challenge is that infamous cuphead reviewer or a guy that has been beating dark souls since he was 4.
In the past the advantage to consoles from a business perspective was ecosystem locking people so they could milk profits. That’s why you saw consoles be really cheap but have their games cost more than their pc counterparts and why there were so many more console exclusives than now. The market has changed and that’s no longer viable.
So instead they offer subscription style gaming at a huge loss, make it a no Brainer to get until people are locked in and competitors have lost relavency. Then they’ll jack the prices sky high. Just like with TV streaming.
Outerwilds is a beautiful game and quite short, try to go in as blind as possible. It’s space archaeology.
Gris is an art game that’s about 3hrs long. Very pretty, very zen.
Into the breach, is a puzzle game (chess vibes) where you are time travellers saving the world from insect aliens. has a long time to beat, but play sessions are fairly short. I think it’s a great game for when you are taking short breaks between something else. it might be a tad too on the roguelike side for you, but it’s primarily about solving puzzles.
Carrion is a puzzle-horror game that took me about 5hrs to beat, it’s extremely satisfying
Nauticrawl is a very esoteric game, you pilot a sub at the bottom of the ocean and have to learn from scratch how to pilot it. If you like doing stuff with no instructions you’ll enjoy it.
Not for broadcast is a shortish (~20hrs) game where you control a live action broadcast and get points for how well you do cuts… or censor people
Superliminal is a 3hr puzzle game that plays with size and perspective.
I just finished the game (40hrs) I would greatly recommend it.
It has some rough edges, it could benefit from a few QOL changes, and there’s also some weirdly useless mechanics (it rained almost every single day after unlocking the farm, making the watering can a bit of a joke, the sea people currency is far too easy to get) and the sleep gun is far too powerful compared to anything else.
That said it was a very enjoyable romp, I really liked all the pretty animations for upgrading stuff and the game had a lot of delightful one off mechanics which were fun.
Pay 10bucks every 4ish months to get the hero immediately
grind 45 levels of the free battlepass (note that the hero is locked in competitive for the first 3 weeks). Personally this takes me about 10hrs.
wait until the season ends and do some rather trivial challenges (essentially play a tutorial for the character and play like 20 games)
Personally I see it as a subscription based game, and 3bucks/mo is pretty fair imo. like all competitive MP games, it doesn’t really make much sense to play it unless you can play a fair amount of it.