I prefer to reserve my commentary for when the facts are available. Contextually it’s suspicious but ultimately amounts to an unsubstantiated smear campaign until we see the chats or prosecution, of which we have neither.
“Unknown reasons” you immediately followed on with. It simply wasn’t illegal. Most people seem to consider it immoral but the messages have never been released so we don’t even know what was said. If not illegal it’s probably not horrific.
Elden Ring and Dark Souls games are not fun to play per se, but it’s very rewarding due to the difficulty and skill required. That sense of accomplishment is why a lot of people play, even if it’s not explicitly fun to keep dying and restarting. Not everyone’s cup of tea for sure but many good lessons and skills to be learned playing it
One example already handling game item NFTs with super low fees loopring.org/#/Another example of super high scalability with extremely low fees ripple.com/xrp/
You’d obviously build a bespoke purpose built solution instead of shoehorning it into some random existing crypto network
Direct trading of games between individuals. Not locked into one market that could shut down. EA and Steam sell the same game. EA wouldn’t let valve have a monopoly on used game trades
I don’t mind tradable game items too, it would be cool if valve didn’t have a monopoly on community trading. They could still even take an automated royalty cut with NFT trades
NFT is a non-fungible-token. That’s all that’s required for a game licence. What part of that is unnecessary? Are you looking at existing media based NFTs and applying those systems verbatim?
NFT game licences turn digital game sales into used game trading like you’d find at gamestop - except still being equivalent/identical to brand new purchases