The Switch 2 being a bad deal and Nintendo having a VERY strong history of anti-consumer behavior has nothing to do with console wars. The person you are replying to is equally allowed to have a nuanced take.
What, are you expecting every comment critical of Nintendo to also include criticism of how terribly Xbox has managed it’s game studios just so we can be “fair and balanced”?
That’s where the “analysis” part of “cost-benefit analysis” comes in and it doesn’t make sense to generalize like you seem to want to.
Is it really that much more responsible to run Windows 11? You seem to have a LOT of faith in Microsoft to keep you safe. There’s plenty of reasons to not switch to Windows 11.
I also use Linux on some machines. But I can also see why there are reasons why one distro or another, or even Linux in general, may not be the right call for some people.
You seem awfully optimistic about Microsoft’s response time lol.
How many people are out there today with broken locks on their doors or windows? How many stores do you think close every night with the minimum wage worker forgetting to lock up properly? How many people out their use incredibly weak passwords, share their credentials with others, or leave everything on post-it notes?
Security is a cost-benefit analysis. Depending on what exactly this hypothetical exploit requires I might very well be comfortable running Windows 10 anyways. The vast majority of security exploits require physical access to the machine- we only hear about the remote ones more often because they are scarier.
I never understand why people are so obsessed with not getting updates. They usually just break everything and bloat the OS.
“But my security!” OS updates are going to protect you from 99% of the bad actors out there. They do nothing against social engineering. They don’t make you use strong passwords. Most of the security flaws OS updates are addressing are the kinda of attacks that only state actors or organized crime rings have the resources and abilities to exploit.
Governments? Heck yeah they need to be concerned. Large enterprises? Definitely. Small businesses? Eh it’s probably for the best to protect your livelihood even if you aren’t the juiciest target. But for an individual using their PC for gaming, social media, streaming content, online shopping, etc… The cost-benefit analysis is different.
It’s not different from physical security. Theres a reason you don’t need to go through TSA to get on a bus.
The 9070’s on eBay are getting cheaper and cheaper the further we get from the launch. I think scalpers underestimated AMD’s stock and they are slowly discovering that.
Immediately after the launch the XT seemed to be starting at $1,200. Now they are down to $800. The non-xt is down to $650.
Depends on how much stock AMD can provide in the coming weeks and months, but I’m still thinking I’ll be able to get one at MSRP this year.
That’s been rumored for years. I remember back in the day seeing rumors about Halo coming to PlayStation.
Not entirely without merit. Minecraft has been released on pretty much everything with a CPU, although some of those may have been before Microsoft purchased Mojang. There were a lot of weird scenarios after the Zenimax and Activision-Blizzard where the now-Microsoft-owned studios had pre-existing contracts with Sony they needed to honor. It looks like some of the IP they recently purchased that had traditionally been multiplat might remain that way, like the “Age of ___” series, Doom, and Call of Duty.
I’ve seen rumors that Starfield might come to PS5, but nothing substantial. I don’t think there would have been any chance of that if it had sold well on Xbox and Windows.
I’ve also seen rumors of Halo, Gears of War, and Forza, but I will not start buying those unless there are more signs that Xbox is giving up on hardware entirely. If they could get deals done to get GamePass on Playstation and Switch that might start to look more realistic though.
Most of their games are still exclusive though. Avowed just released last weekend for Xbox and Windows and no hint of a PlayStation release for example.
The reverse is also true. Sony has published MLB games for the Xbox and Switch for example.
Nintendo doesn’t “personally” do anything. They are a corporation.
And they do purchase both IP’s and studios. Just off the top of my head they bought Monolith from Bandai-Namco and Bayonetta has been exclusive ever since the second one.
Microsoft has been way worse than Sony. Zenimax alone was might have been bigger than Sony’s entire portfolio depending on how you measure. Activision-Blizzard was far, far bigger. And at least with Zenimax, it seems like most of their studios have gotten worse since acquisition, with a lot of them being shut down.
I don’t mean to overly defenf Sony, but just paying publishers for 1 year of exclusivity seems pretty mild in comparison. I’d prefer they didn’t buy studios like Bungie, but at the same time the acquisitions of Naughty Dog and Insomniac seem to have worked out pretty well.
It’s so weird to me how many people seem to just hate Sony for doing milder versions of what Nintendo and Microsoft have been doing for much longer.
Sony didn’t buy Zenimax or Activision-Blizzard. Or heck, you could point to the gigantic graveyard of studios that EA and Microsoft have purchased and shut down over the years.
My experience on the Deck and Switch is the opposite: different games lend themselves to different form factors. And both of those (along with other handhelds like the Logitech G Cloud, PlayStation Portal, AYN Odin series, etc) are not really in the mobile space. I can’t imagine a middle schooler taking their Deck or Switch to school. I can’t imagine breaking one of those out on a 15 minute break while working retail or food service. I would not have lugged those devices around campus to play between college classes. The Switch is an exception because it’s a home console too, but the rest of those devices are incredibly niche products that sell orders of magnitude less than either consoles, gaming PC’s, or phones.
And you said yourself: you pick the right game for the job. I could totally emulate Metal Gear Solid 2 or 3 on the Deck, maybe even 4. But I would inevitably get stuck in a 30 minute long cutscene from Kojima. It may be possible to either use a save states or just hit the power button to suspend, but that’s still a bad experience. Just because you can do something doesn’t mean it’s good. I do keep a selection of games on the Deck for different situations.
My wife and I love Skyrim and have almost every version of it. I probably have 1,000 hours in, she is probably close to 10,000 at this point. We always joke about how one of the worst things you can do for yourself is save and stop playing mid-dungeon. You get in a groove and reserve some of the RAM in your brain for keeping track of the in-game space, and if you stop and come back to it a day, week, month, or year later it takes some work to mentally recover. We always try to go back to a house, or at least a town, to save.
For something like Candy Crush or Sudoku? No problem, I can get right in. For a big AAA action game? I need to remember the controls, the map layout, what’s going on with the plot, what my items or build or whatever is, what the enemies are like and how to deal with them, etc. If I’m sitting down for a 2 hour gaming session it’s no problem if I take 3 minutes to get up to speed again, but for a 15 minute break that’s 20% of my time.
Another factor is how long it takes to get in game. I recently played through Subnautica (streaming with Steam Link to either my Deck or Shield), and while it was a great time I was annoyed at just how long it takes to get into the game. Even on an SSD it simply takes forever to load, sometimes close to 2 whole minutes. And I know of plenty of other games that are even worse with all the splash screens and BS before the start menu- the Crash N Sane Trilogy is a big offender for example. If I’m on a 15 minute break I don’t want to spend 20% of that time waiting for the game to start.
It’s exit points and entry points. Most console or PC games are designed with play sessions of at least 30 minutes, usually more like an hour. If you don’t take the exit points, you’re starting a new dungeon or new quest line or whatever and are locking in for the next 30-60 minutes. (You could argue games like Civ might have intended play sessions more like 8-16 hours). Successful mobile games have much more frequent entry and exit points.
RE2 would certainly work fine on the Deck and Switch, but not in those “mobile” contexts. And I don’t think there is enough demand to add Android and IOS support on top of that.
So I’ll admit that it has been a couple decades since I played RE2, but I think there is some room to evaluate what kind of experience players are looking to get from that game and question how much overlap there is with mobile device usage.
When I think “mobile”, I think about games that I can play in a waiting room, on public transportation, in a break room at work, in a cafe between classes, etc. And I think about the games that work well in those situations. Turn-based puzzle games like Candy Crush or Sudoku. Idle games like Armory and Machine, Adventure Capitalist, Fallout Shelter, and Merchant. Even simple runner games.
These games cannot consume all of your attention- you need to still have some awareness of when your break is over, your name is called, or you have reached your stop. You don’t have a ton of time to catch up on what you did previously. You don’t have 15 minutes to spend getting used to controls. You probably don’t have a controller with you. You can’t afford to get into a long cutscenes. You need to be ready to put the game down at any moment.
So something like Resident Evil needs to be significantly re-designed to work. Horror in general is difficult because the player is probably in a well-lit room, possible with music playing, surrounded by other people having casual conversations. Resident Evil itself is particularly bad for this because it famously limits when and how much you can save. That whole system would need to be scrapped. We would need checkpoints at least every 15 minutes, probably more like 5. Any cutscenes need to be skippable and re-viewable from a menu.
There are certainly other situations where I could see it working. A camping trip, a long plane ride or airport layover, killing a few hours at a hotel, etc. I could install an android version onto my NVIDIA Shield, and it might be possible to do similar with a GoogleTV, Fire stick, or Apple TV hardware, although I would speculate most smart TV hardware would probably be too weak to run (cloud could be an option, but that’s already failed pretty hard). It would be cool to be able to play it in any room or out on my porch instead of being tethered to a living room TV.
The problem is those are incredibly niche use cases in comparison. I don’t think there is enough demand to justify Android and IOS ports. Other games sure- Pokemon would be perfect for mobile but Nintendo needs to keep it exclusive to their hardware to, well, sell their hardware. The Genesis classics are already on Android and a lot of them are great. But cinematic games designed around long play sessions just don’t translate well.
I guess I’m confused about what you’re proposing then. Why would anyone - consumers, Microsoft, or Nintendo/Sony - want an Xbox operating system on a non-Xbox console?