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paultimate14, do gaming w Three developers' different philosophies on difficulty for their games

Well… You totally can. I like towerr defense games too, but I’ve never played one that I would call perfect. Even my favorite games I could dig deep and give design notes on. Where it’s feasible a lot of games have mods or hacks. A lot of people like Pokemon romhacks more than actual games. I put hundreds of hours into Civ 6 starting vanilla, but mods can fix a lot of the little inconveniences and add new content to the game. I think I’m in the minority of Skyrim players who prefers to keep it vanilla- most people mod the hell out of it.

Bloodborne was still fun, especially on subsequent runs and with co-op. I think it would be a way better game overall if they designed any sort of real onboarding experience. A training dummy in the hunter’s dream, maybe the ability to try out different weapons there before investing resources into them. Using better language (shooting someone is not a “parry”, and why does the axe do blunt damage while the hammer does piercing damage?). An actual goddamn map. A journal system to keep track of what you’ve done in the game so it’s easier to pick up again 3 months later. Clear item descriptions that include numbers. Explanations for what the stats actually do. None of this is what I would call “difficulty”, and once you gain the initial knowledge and experience these problems aren’t as big of a deal, but it does make the game a lot less accessible for new players.

And I question how much value their absence really adds to the players who do stick around to push through and get that experience. It seems like more of a marketing gimmick to be “different” and foment an elitist, hipster-esque fan base. Or maybe it’s a question allocating of the development resources. It’s a shame because there’s a lot of great design too, it’s just hidden behind these frustrating problems that the rest of the industry solved decades ago.

If I wasn’t motivated to play it for my boyfriend I would have just dropped it early on. I don’t feel like I accomplished anything by suffering through that frustration, I just feel annoyed that I had to deal with these problems I feel like I should not have existed in a 2015 game.

paultimate14, do gaming w Three developers' different philosophies on difficulty for their games

I keep on getting told this by people, especially fans of FeomSoft and soulslikes.

I figured I’d take a crack at them this year, and also Bloodborne is my boyfriend’s favorite game, so I played it. And that feeling that everyone describes about the satisfaction and accomplishment… Never happened. I beat the bosses and was just like… Okay, on to the next one then I guess. I did have a much better time playing through co-op with him, but I still wouldn’t say I felt accomplished by it.

paultimate14, do gaming w Three developers' different philosophies on difficulty for their games

Do you feel like you’re accomplishing something by playing a difficult game?

Personally I do not, and that’s fine. I play games to take a break from accomplishing things.

paultimate14, do gaming w Three developers' different philosophies on difficulty for their games

I enjoyed difficult games a lot more back before I got a job.

paultimate14, do games w Good Halloween Games

Pumpkin Jack. It’s a 3D platformer. I haven’t played it in a couple years, but I remember it being mostly linear. Not a ton of collectables, but some. 11 months out of the year it’s a pretty “meh” game, but it absolutely NAILS the Halloween aesthetic. Not “horror” or “scary” or “autumn” but very specifically Halloween.

MediEvil is similar, though much older. I have only played the original for PS1, though there is a modern remake on all platforms that looks pretty good. Not quite as explicitly Halloween-y, but still pretty close. Flawed in its own ways, but I would still say a better game overall than Pumpkin Jack. The levels were a bit less linear and it was a bit more like an adventure game than a platformer.

Luigi’s Mansion is a classic too.

A lot of other games have levels or worlds that are good for Halloween even if the whole game isn’t. Like Pumpkin Hill in Sonic Adventure 2, or Subcon Forest from A Hat In Time. Honestly one day I want to compile a list of all of these themes areas across my favorite games and the play all of these levels seasonally.

paultimate14, do games w Microsoft's ambitious new Xbox: Your entire Xbox console library, the full power of Windows PC gaming, and no multiplayer paywall

I hope that once my account turns 18 they will stop asking my for by DOB to look at mature content.

paultimate14, do games w More than 1,200 games journalists have left the media in the last two years | VGC

You have a much more optimistic memory of gaming review platforms than I do.

I remember getting several different magazines in the 90’s and they were always the same thing. Any “professional” journalist knows that their livelihood is based on selling games. Journalists have to strike a balance between their audience and publishers, which makes negative reviews incredibly rare.

It’s not just videogames. Music, movies, TV shows, books, comics, consumer products. Unkess you’re paying out the nose, reviews almost always have some sort of bias towards trying to sell things. I find the best opinions come from other sources: people I know personally, organic community discussions on the internet (though those are not immune to corporate influence), or when products are only mentioned in contexts where the author clearly will not benefit. For example, a journalist making a list of the top-10 games of all time putting Ocarina of Time on it is probably not incentives to do so… Unless Nintendo is trying to promote a re-release.

paultimate14, do gaming w Turns out all you need to do is use what worked before!

I’m kind of confused by that sentiment, because the Pokedex and region are the things that change from game-to-game?

And like, sometimes the writing is bad and saccharine, but not always. It’s subjective, but Gen V is widely considered to have pretty good writing. Gen 1 is pretty understated and well-grounded analog to post-WW2 Japan, with Team Rocket acting as a family-friendly version Yakuza.

I’m also not sure why turn-based games are a negative. Like… From board games like chess, to tabletop games like D&D, to strategy games like Civ, to card games and card videogames like Slay the Spire and Balatro… For me I view turn-based vs real-time as a tool for game designers to wield, not just a strictly positive vs negative thing.

Turn-based has serious positives. It’s less impactful to be interrupted, which is important for handheld games. I find it easier to play when I’m not sober. It’s also easier to play while active - I’ve played through multiple main line games on a treadmill, but even Scarlet and Violet has too much active real-time movement for me to be able to stay coordinated while doing that.

paultimate14, do gaming w Turns out all you need to do is use what worked before!

I know that Pokemon is, ostensibly, a children’s game. But there is a niche in my life for games I can play when I’m not sober, and being turn-based greatly facilitates that for me.

paultimate14, do gaming w Turns out all you need to do is use what worked before!

Just emulating the old games and running them at 4x speed is an incredible QoL improvement.

Instead of implementing more options to speed things up, GameFreak instead decided to remove the option to disable animations.

I have been saying for years they need to split the franchise. From an anime perspective, before they retired Ash I was calling for them to let him age into a teenager, and for them to create a new character for a show for younger kids. For the games, i want them to split into 3D action RPG’s that play like the Legends games and Scarlet/Violet while the main games stay 2D and turn-based. Right now it seems like they’ve been adding new shit to the main games out of a fear of getting stale rather than to actually serve the games.

They seem to be doing some of that, with Pokemon Champions removing the burden of competitive play from the main games in the future.

paultimate14, do gaming w Turns out all you need to do is use what worked before!

A decade ago was 2015 so that doesn’t say a whole lot.

paultimate14, do gaming w Turns out all you need to do is use what worked before!

I… Would not call a game a “main” game unless it were turn-based. Like, that’s kind of the whole point.

paultimate14, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

The article seems primarily focused on new games. And the article still makes some great points, but when you factor in older games the problem gets bigger.

I am not going to say that old games were better or that “they just don’t make them like they used to”. What I will say is that a lot of older games that are super cheap on Steam or out of print entirely are still great. There are occasionally new great games being released of course (I haven’t played Hades 2 yet but I expect it to be great, for example). But there’s a lot of new games being released where I think… “Why would I spend $70 or $80 on this when I already have this backlog of older games? Why would I spend my time playing 7/10 games when I have dozens of 9/10’s sitting in my library waiting for me?”

paultimate14, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

Back when I was on Reddit years ago, one of my favorite subs was the Patient Gamers one. There are a couple of similar ones on different Lemmy instances but they’re nowhere near as active.

I remember friends of mine assuring me I absolutely HAVE to get games like Atomic Heart, High on Life, Avowed, the Oblivion remaster, Starfield, Prey, the Outer Worlds, and many more. There are series that I have enjoyed in the last that have way too many entries to keep up with- 3D Sonic, Assassin’s Creed, Monster Hunter, Yakuza (with all it’s spinoff games like Judgement and others). I’m sure a lot of those games are great, but I just don’t have the time to play then all. And with hundreds of games in my backlog already, these games need to be on sale for dirt cheap and without anti-features like DRM and micro transactions and online requirements in order to get me to buy them.

So I think it’s worth asking- are there enough whales willing to buy these games for $70 or even $80 to subsidize people like me picking them up for $10 in five years? If not, perhaps these developers and publishers will need to move to a different business model. Maybe there are simply too many devs and too many games getting made.

paultimate14, do games w Virtual Boy: Nintendo Classics - Announcement Trailer

These games should have been like maaaaybe $5 each on the 3DS a decade ago. Maybe $30 for a physical cartridge with all of them bundled.

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