It’s surprisingly capable hardware. Doom External was running at solid 60FPS on medium or high settings (can’t remember) for me. Sure, it’s a very well optimised game, but it’s a real looker too.
Oh yeah that was at the forefront of my mind when writing that. A handheld would have the option of a much larger battery than in the dualsense, but there’s the question of how powerful this thing is expected to be and how much juice is required for that.
I hope the haptics don’t go away, it’s the best new feature of the ps5 IMO.
Sony does have the best controller haptic system and that in a handheld could be great. I think that if the push into handhelds by Sony/Xbox to try and compete with Nintendo and the steam deck causes some smaller scale and fun games to be released, that would be a positive for the industry.
I love Elden Ring, but a lot of the asset work on making a game is done for the devs when they go to work on DLC. Not sure if its right to compare with games that had to make a full game from scratch. Haven’t played shadow of the erdtree yet though, maybe it is transformative.
It’s the only explanation. Sony are sitting on the IP to sell as an exclusive later down the line. It would be financially stupid of them to release a 60fps patch, even paid, for the PS5 at this point.
That’s it. The Alan Wake 2 “race change” actually allows for some interesting links between Quantum Leap and the Alan Wake stories, but it was seen as a DEI situation. If a game is bad, it’s generally bad for reasons beyond DEI or wokeness.
It’s not a $60 or $70 game, but certainly is better than most of the AAA offerings of late. Maybe think of it like it’s a full priced game that’s always on sale? You do you though. I thought it was well worth the asking price.