If an ordered item arrives broken once, it’s a shitty delivery company. 1-star probably isn’t warranted unless the company is shitty about replacing it.
If an ordered item arrives broken regularly, it’s a problem that the company should’ve fixed.
If a game doesn’t work on one person’s machine, maybe they’ve got a bunch of malware installed or something.
If it doesn’t work on many people’s machines that meet the recommended specs, the company is at fault and deserves bad reviews.
Going forward? RetroAchievements, Steam, GOG, and LaunchBox to tie it all together. PSN trophy integration to LaunchBox would be cool too, because PS3 stuff is never coming to any of those platforms and I have history there, too.
For historical stuff, that’s in my memory exclusively.
“Oh hey, the console doesn’t need to update this time! And this 5-year old game is the one I just updated last month, and there hasn’t been any news or anything about the game.”
needs to update
“Wow, these minor bug fixes are (probably) amazing. Especially when it’s 300MB!”
I think you’re making large reaches in your analogies. Are we supposed to have the government come in and bad cosmetic DLC, and then fight a war over it that splits the country (or world) in two? Lol
My point is that cosmetic DLC (and expansion packs) isn’t the problem – the problem is loot boxes and pay-to-win microtransactions.
I have to say that the customer holds some of the blame. If people are obsessively buying cosmetics that do nothing and that’s the only way the game is being sustained…either the game is that good already, or the players are the reason the game sucks.
When players need to spend money to be competitive, I think it’s fair to place the blame jointly on both the devs/publisher and the players. When spending money doesn’t change the game OR provides new content, it generally indicates that the player base is happy with what they’re spending money on. I don’t think that’s a problem.
Oh, definitely. The one issue with cosmetic DLC is that they used to be unlockable. Sometimes paid cosmetics are more development work than the kinds of things that were unlocked in-game back in the day, but not always.
Sometimes cosmetic DLC is a way to support the developers. Sometimes cosmetic DLC is a cashgrab. But if the game stands on its own, players generally aren’t missing much if cosmetics are paid DLC. Smash Bros. Ultimate comes to mind – there’s plenty of stuff to unlock in the game even with lots of costumes and such being behind paywalls.