Detecting that the game runs on an emulator should be rather trivial I imagine.
In theory, it’s also rather trivial to remove these checks from the game binaries (if you have the knowledge, but enough people have).
What Denuvo does is it not only implements these checks very effectively, but it also modifies/obfuscates/encrypts the game binary/code in a lot of ways. I honestly don’t know a lot about how it works, but this deep integration makes it very hard to remove.
There are two ways you’d circumvent Denuvo DRM. Either by emulating all checks and whatever Denuvo wants in order to verify the game copy is “legit”, or to completely remove Denuvo from the game binary. Both have proven to be very hard and a lot of work. There are likely only very few people out there with the expertise to do it, and of these people, most of them probably work for Denuvo (most people understandably prefer getting money for what they are doing as opposed to street cred), and most others don’t bother.
There’s one known cracker who calls herself “EMPRESS”, but even she doesn’t crack nowhere near all Denuvo games, as it’s simply too time consuming.
Some people assume that the Switch version of Denuvo will be less powerful, but I honestly doubt it’s that much less effective. I don’t think Denuvo would announce Switch availability if they’d think it wouldn’t be effective, they have a lot of high-paying customers to lose (or not to gain).
It’s always a battle between DRM companies and the cracking scene, but with Denuvo it has been a steep uphill battle so far.
I think people would be mad. Imagine you play a game at your friend’s home on his Series X, and then proceed to buy the game so you can play multiplayer online, only to then have a certain features or game modes missing (say you get team death match but not battle royale because it uses too much memory).
It’s not that easy to communicate feature disparity. Some people probably don’t even know which Xbox they have.
I was talking about the ability to simply play games that I already purchased online. Game Pass was a different paragraph and context.
If you really think Microsoft or Sony requires this yearly subscription fee to keep the service running, just look at equivalent PC services like Steam (or, you know, Xbox Live online play, which is free on PC) and realise how wrong you are. Microsoft and Sony get a big chunk of game sales (30%+), they are fine.
Actual game servers are hosted by the game publisher, not by Microsoft or Sony (unless it’s a first party title, of course). Publishers don’t get a single piece of the subscription.
You do realise that the game developers/publishers need to host the actual game servers themselves, and they don’t get any piece of the PS+/Xbox Live subscription cake, right?
Yeah sure, the store, friends network, voice chat and what have you do cost money to keep operating, but how does it all work so well on PC then - where it’s free - yet on console they want >50 bucks a year for it? They get 30%+ from game sales, you can’t convince me that paying for online is anywhere close to being required for sustainability of the service.
I’m not. I’m playing on PC 95% of the time, and I play the Sony exclusives only in single player on my PS5 anyway.
What I’m saying is that this could be a differentiator for Microsoft that they just don’t seem to be interested in (it would obviously lose them a lot of revenue from existing customers at first). I feel like more people would get an Xbox for multiplatform games if they save over 50 bucks a year because they don’t have to pay for online play. Heck, I’d probably spring for a Series S for the odd round of Sea of Thieves and the likes on the big screen TV (I know, I could connect my PC, but it’s just very comfortable that way). But having to pay for online is a no-go for me, especially because it’s not my primary platform.
I wouldn’t be surprised if many of the folks that only play FIFA or the likes would get a Series S if it’s marketed correctly, and they didn’t have to pay for online play.
I don’t think it’s hardware. It’s a differentiator. Tell me why I (or whoever) should pick an Xbox over a PlayStation?
Microsoft tried to answer that question with Game Pass, seemingly going all in on that concept, paying or outright buying publishers to bring their games to Game Pass. Some people may love Game Pass, but most people I know either never subscribed to it or only tested it when it was like 1,-€ for a month or whatever.
What else differentiates it from the PS5 in a positive way? Sure, the Series X is a bit more powerful than the PS5, but it’s close enough that it basically results in slightly different behavior for games with dynamic resolution scaling, with the PS5 sometimes even pulling ahead oddly enough (probably a more mature SDK, not sure).
The controller is…well, a decent controller. It doesn’t do anything special like adaptive triggers, yet it costs almost the same as a DualSense, and if you count in the optional (!) battery pack, it’s quite a bit more expensive even.
Playing online costs just as much as on PS5 (why do you have to pay extra to play online in 2023, anyways?).
Of the few mentionable exclusive games, most are honestly just mediocre (also in terms of critical acclaim).
What’s left? Backwards compatibility for 360 games? Sure that’s nice, but surely not a system seller for most people, especially when they don’t already have a ton of 360 games.
I just don’t see many cases where someone would prefer the Xbox Series X to a PlayStation 5, without even taking into account what platform their friends are on.
If you want to win market share, deliver a better product. With better services. With better conditions. For lower prices.
That is how it works. Crying to the public about how unfair it is because Sony has such a large installed base already because of how Microsoft fucked up the Xbox One generation (at or even before launch) is NOT how it works.