Street Fighter II - Not the first fighting game, but the one that kicked off a massive cultural phenomenon, and defined so much of the format that every fighting game since has taken influence from.
Puyo Puyo Tsu - Although this game never got a chance to shine in the west, in Japan this game was just as influential to the puzzle game genre as Street Fighter II was to fighting games. I often describe Puyo 1 as the Street Fighter 1 of puzzle games, but I think you could make a case for whether 1 or Tsu really belongs in the museum, since 1 was plenty popular at release and did inspire other puzzlers even before Tsu hit the scene. However, Tsu is the game that really established puzzle games as a serious competitive genre, with large tournaments being held all the way back then.
Beatmania - The original vertical scrolling rhythm game. Could include either the original, one of the first editions of IIDX, or even a current cabinet.
Dance Dance Revolution - While Beatmania gets credit for being the first, and for being plenty popular in Japan, DDR is what popularized the genre in overseas markets. And for good reason, it's equally notable for not being played with typical inputs.
Rogue - The thing that a whole bunch of other games are like. Except now most of the games we say are like this, aren't really like this at all...
Like every major Nintendo game - fuck it not even gonna list them all
It is in the original. For the most part, 2022 is very faithful to the original and doesn't feature any big structural changes (apart from one new thing that's a big spoiler), mostly just balance and quality of life improvements.
Like I said, Toby Fox openly cited this segment as an inspiration for Undertale (2015), and that came before the 2022 remake.
Live a Live's Twilight of Edo Japan chapter gives a special completion reward if you complete it with zero kills, or a full 100 kills. It's designed in such a way that figuring out how to do the pacifist run is a puzzle you are unlikely to solve on your first playthrough.
This mechanic was actually one of the inspirations for Undertale!
That's not the point. The point is that 99.99% of their customer base is not using crypto, so they need to use payment processors that accept currency people actually use. And as long as they do, the payment processors will force this on them.
The only way that would help is if they ONLY used crypto and nothing else, because the payment processors for currencies people actually use will continue threaten them as long as NSFW content is anywhere on the platform.
It will not yield the 495k views this video got. A lot of people are learning about the movement through seeing a popular channel show up in their Youtube recommendations. This is how outreach works, do it on platforms where you will reach the most people. Don't just put it on a website where only people who already know about the movement and are invested enough to actively check it will see it.
No one's time is being wasted. He has 413k subscribers on Youtube because 413k people want to hear what he has to say. You might not, but that's you - maybe take a step back and realize the rest lf the world does not share your weird grudge against people speaking out loud?
Well if everything else that's been said wasn't good enough for you, let me point out another angle. He's giving an impassioned speech. It is a much more expressive format to convey emotion, which is important when trying to rally a call to action.
I don't think speeches are a sign of something wrong with society. People have always given speeches. Doing that in the format of speaking vocally is hardly a new concept.
While text posts on Youtube are technically a thing that exists, you can't expect a significant portion of users on the platform to pay attention to those. People go to Youtube to watch videos. That's what the platform is for, that's what the audience is there for.