Riichi Mahjong - Been doing way too well in my IRL games all season. I think that means I'm due to lose this week. That's called like Gambler's Theorem or something, right?\
Blue Revolver: Double Action - This has been sitting in my Steam library and I saw it got a big update. Learning how to play a shmup is on my bucket list, but so far I cannot get any further than stage 4 on the lowest difficulty. Very fun though, and banger OST.
Also went down to Round 1 today, haven't been in years. Played a few rounds of Wacca, Chunithm, Arcana Heart, and Chaos Code.
This new edition concludes the Half-Life 2 development story, with never-before-seen concept art from Episode One and Episode Two, along with ideas and experiments for the third episode that never came to be.
Not that it should be a surprise to anyone, but is this the first time Valve has openly admitted that Episode 3 is officially cancelled?
There's an entire genre of fantastic arcade/versus puzzle games not named Tetris. And that whole genre lies forgotten in ruins now. The one game that survived the longest was Puyo Puyo, but ironically, you can blame Tetris for killing that IP in the end.
I wish any developer luck in trying to do anything at all with this genre, give me something new and I will be first in line to buy ten copies. But I don't think Pajitnov, or anyone else for that matter, will ever find even 1% of the success Tetris did. I just don't think audiences still want this genre anymore, they just want Tetris and only Tetris.
This dumbass contacted Nintendo to taunt them about how he's gonna stream leaked pirated copies. Hard to have sympathy for this idiot for poking the bear.
Puyo Puyo Champions - After the video essay I posted two weeks ago ended up doing so much better than I expected, 11k+ views and 600+ likes, I decided to try streaming some ranked for the first time in 2.5 years. I'm still cracked.
Mobile very quickly turned into a race-to-the-bottom. When the market is flooded, any paid title has an incredibly difficult time standing out. So in order to get players in the door, you gotta make it f2p. And in order to maximize profits for a f2p game, you gotta employ all the worst dark patterns, because that's what all your competitors are doing too.
And this has led to a feedback loop of consumer expectations. People understand that this is just what mobile is now, so people who want anything else have given up on mobile and are instead buying games on other platforms. Releasing a premium title on mobile is basically just trying to sell to the wrong audience.
Bring back versus puzzle games. Puyo Puyo is more or less the only surviving IP today, and even that is only barely on life support now that Sega has banished it to Apple Arcade exclusivity.
The whole damn genre lies in ruins now and I miss it so much. Someone, anyone, make a new game please.