Another interesting fact concerning the ps1 chip, Sony used it as an Io controller so backwards compatibility was essentially built in to the design of the ps2
PlayStation 2 software is distributed on CD-ROM and DVD-ROM. In addition, the console can play audio CDs and DVD movies, and is backwards compatible with original PlayStation games. This is accomplished through the inclusion of the original PlayStation’s CPU which also serves as the PS2’s I/O processor, clocked at 36.864 MHz in PS2 mode.
Maybe I misunderstood them but the Digital Foundry guys were just making this point in regards to FSR 3, which is also a frame generation technology. They were saying that you also need to implement FSR 2, as the upscale techniques were used to drive the frame generation. Might not be the same for the Nvidia side of things.
They don’t have a history of developing system heavy games / immersive sims.
They seem to specialize in very linear narrative experience that are extremely light on gameplay systems. Walking sims is what people like to describe them as.