Beat STASIS last week after seeing MandaloreGaming’s review. Thoroughly enjoyed it. Gonna give STASIS: Bone Totem a shot soon, I think.
I found my evil Baldur’s Gate 3 playthrough a bit underwhelming, so I went and restarted as a himbo barbarian wood elf, and I’ve been having a lot more fun with that build. Heart of gold with no brains has been really funny so far, especially when half my dialogue options as a Berserker are just to shout at people or punch them.
Every indie dev I’m following on YouTube has basically made a “My thoughts on the situation”-type videos where they talk about how they’ve “won against Unity” despite Unity basically doing a textbook of the “Door in the face” technique to pass changes that would’ve been unpopular before this whole mess.
I’d love some news about them going back to the dark fantasy and writing style of Origins/Awakening over the high fantasy BS Inquisition set them on, tbh.
Not necessarily. Unity says they’re charging per initial install once you break $1M (they walked-back on the “every” install bit), but Unreal takes a cut of your royalties once you break $1M, so it’s still hard to really compare them properly. If you’re making a free to play game, your install number could be dramatically higher than what a non free-to-play game would need to break $1M, for example.