Dragon Age: Origin Ultimate Edition: My personal favorite game of all time. Got me into the dark fantasy genre and RPGs in general. A simple story that has so much replay value based on the various decisions you can make with an amazing cast of characters. The rest of the series has been steadily going downhill since, unfortunately (in my opinion, at least).
Celeste: Best platformer ever. I’ve sunk hundreds of hours into it, and ever since I discovered there was an active modding community (seriously, the modding tools are so good now) I’ve been going through modded community expansions.
Slay The Spire: The most fun I’ve had playing a card game. It’s extremely challenging, but very well balanced, and there’s nothing else quite like it.
Pretty much, yeah. The genre was called “Rogue-like” because of Rogue, where your runs were all unique. “Rogue-lite” happened when devs wanted to add persistent progress to the game.
No no no, see that’s the opposite of what I want. I want more games where you can just straight-up be the villains. Not an anti-hero, not someone who’s trying to change the system from within, not a secret rebel who needs to go along with the bad stuff to keep their cover.
I want more games where you can just be a villain. I want more games where you can rob the banks, kill the NPCs that aren’t listening, have a big fortress of doom, and fight-off heroes who are trying to stop you.
Not because of some gray moral backstory that somehow justifies some of it (or that will have people jumping through hoops to justify it like with Mr. Freeze and his wife).
Just because you can.
Tyranny gives you a bunch of options to just be evil and not enough RPGs do that properly.
That’s good to hear. I remember not really enjoying the end game much, because a lot of bosses were so fast that they kind of required you to trade hits because yours were so slow with Greatswords and Ultragreatswords. Malenia especially felt more annoying than challenging (especially coming off of DS3 where most of the fast-paced bosses could still be fought hitless with big weapons).
I’m kind of excited to go for a strength build again once the DLC releases. Greatswords and Ultragreatswords were kind of rough on release (they’ve been straight-up buffed like 4 times now, I think?) and I’m in the mood for some good ol’ fashioned bonking.
I’ve literally only talked to Shadowheart when the game forces me to (wanted to romance her on a different playthrough), and if I ask her about our relationship after the goblin stronghold she literally goes on and on about how I’m her closest confident and that she’s a completely different woman now. All the other NPCs also offered to fuck during the celebration, despite me being confrontational with some of them.
This is after all the patches to romance stats, too.
Wish they didn’t throw themselves at the player’s feet so hard, to be honest.
That was my impression too. The costumes and CG seemed a bit goofy to me. But then again, so did the original Witcher trailer, and that ended-up looking mostly fine when I actually watched it, so…
Decided to give Dredge a shot. It seemed like a decent enough game to play while listening to podcasts. It makes me uneasy and I’m barely paying attention to the podcasts 😅
Digital Foundry made a video about it. Basically, you need a card that supports new rendering technologies that only started appearing on Nvidia cards after the GTX 10XX series (not sure for AMD). The game actually looks good on lower graphics. Putting everything on low won’t make it look like a PS2 game. The path tracing will absolutely demolish your performance, though, but that’s to be expected because it’s insane to expect real-time path tracing to do anything else with the current hardware (think of their path tracing as a tech demo more than an actual feature).
You don’t get it, though. Microsoft will put everything on Gamepass. Sony fanboys can suck on that!
Ignore the fact that them buying-up all these studios is objectively bad for our hobby and the industry, and that Gamepass has been touted as being objectively bad by everyone in the industry because studios receive a minuscule amount of revenue from it and that it disadvantages indie devs.
The only thing that matters here is that my metaphorical sports team beats your metaphorical sports team.