masterspace

@masterspace@lemmy.ca

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

masterspace,

In that vein, if anyone likes well written, story driven, stealth / action / immersive sim games, the Dishonored series & Prey (same devs, different universe) are incredibly worth going back for.

Made by former Bioshock / System shock developers, and they’re just some of my all time favourite games, and I only played them because of all the time I suddenly had with the COVID lockdown, but they hold up incredibly well. Dishonored 1 (2012) honestly feels and looks better than Dishonored 2 (2016) because of the Xbox’s auto HDR and auto FPS boost, but both are super fun and gorgeous games.

masterspace,

I would generally agree with you about the main macro plot beats in Dishonored 1 and leading into 2, but I would still argue that the writing is quite good overall.

In Dishonoured 1, you still have Daud’s storyline which I found a bit more interesting on a macro level (both in the main game and both expansions), but then I would also argue that the Dishonored series has great micro writing which is a large part of the world building and the fun of exploration.

They both know how to write good little interesting world building hooks and stories, and how to pace them out and not overload you with junk documents and writing.

The Outer Wilds, Bioshock, Subnautica, Remedy Games (Alan Wake, Quantum Break, Control, etc.), Obsidian (New Vegas, Outer Worlds, Grounded, etc.), are all masters of rewarding you with more story and world building.

Conversely studios like Bethesda (Starfield, Skyrim, etc.), and Ubisoft (all their RPGs), are pretty bad about trying to make the world seem realistic at the expense of having a ton of just hastily written uninteresting documents around that bore you as much reading real world documents at random would.

And while I would put games like Cyperbunk and the Witcher and even Deathloop, somewhere in-between, I would put all the Dishonoreds and Prey right up there at the top with the best.

Is Elder Scrolls 6 doomed to fail? I can't see how it will work angielski

After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful. Everything points to the fact that they knew that the game was not even half finished, in my opinion, with major glaring issues, and they decided to just send it off anyway. The difference between this game and Oblivion is that...

masterspace, (edited )

Starfield’s biggest flaw was in trying to make a grand space game given that Bethesda’s strength is sandboxy, exploration focused, RPGs.

I am of the mind that exploration fundamentally does not work in a space game because the scale is too big. There’s waaaay too much space on even a single planet to populate with meaningfully interesting things to find. So there’s maybe one or two interesting handcrafted things per planet and you spend all your time in system and galactic scale maps to find them, rather than stumbling across them while out on a walk.

The only space games that work imho, are either ones with tiny planets like The Outer Wilds, or ones that are more linear and driven by very good writing and space is more of a backdrop than the actual millions of km you have to travel through and explore (like The Outer Worlds, or Mass Effect).

So I think Bethesda has a higher chance of success in literally any other, more limited, setting, given that writing isn’t their strong suit, but all that being said, I still don’t know if they’ll course correct.

masterspace,

Yeah the writing in Starfield is pretty bad.

I think Skyrim’s was better because there was less central control. I know that stuff like the whole Werewolf quest was just made by a passionate designer and dev who made it after hours, but that during Starfield development a lot more got run up the chain and there was less individual freedom.

I suspect that stems from the massive procedural generativeness but am not sure.

masterspace,

Too bad. Valve’s not exactly known for making good games anymore, just for printing with money Steam.

masterspace, (edited )

We would never had an Alan Wake Remaster without Epic paying for it.

Dear PC gamers, please stop bitching about installing a second games launcher. If you wanted all games to only come out on a single launcher then you should have bought a console. Us console players are getting real sick of the endless bitching about Epic just because they tried to break Steam’s monopoly.

Noone is a fan of exclusives but Epic’s behaviour was explicitly to try and break Steam’s entrenched monopoly and they legitimately offer far more favourable terms for developers. They’ve also spent hundreds of millions of dollars to break other monopolies like Apple and Google’s. They are by no means the evil villains that PC Gamers make them out to be. The tactics they took with EGS were misguided but they’ve genuinely fought to level the playing field at the legislative level, they’re a full tier better than an EA or Ubisoft who only ever try and squeeze as much profit as possible at every turn.

masterspace,

Exciting announcement. Two of the best creative and narrative focused companies in gaming.

masterspace,

I’m not saying you should, I’m saying it doesn’t make them villains or a bad company.

They made a mistake in their approach to the EGS, which they’ve pretty candidly talked about and admitted. But the end goal of EGS wasn’t just to make them more money, they offer every developer more money when they publish there. The underlying motivation for creating EGS in the first place was the recognition that Valve does not need to be taking a 30% cut of every game sale to provide the services they provide.

I’m happy that Remedy can afford to self publish and that Anna Purna is willing to finance the project without publishing it, but I don’t think Epic is a particularly bad publishing partner.

masterspace, (edited )

Not really I don’t think … Anna Purna already publishes a lot of games and has published a lot of notable films in the past few years.

I feel like if anything it’s most notable because Anna Purna has deeper pockets than Remedy, more experience in film and television, and produce notably high quality creative and narrative work, meaning that they’re unlikely to screw up Remedy’s writing chops and can legitimately help them expand their mixed media ambitions.

masterspace,

I mean, I’ll give full Kudos to Valve for investing in Linux gaming, it wasn’t exactly a selfless maneuver, but it is still valuable and makes the world a better place.

And I’ll give them Kudos for contributing to VR, but they neither popularized it, nor make the best headsets, both of those titles go to Oculus. They do have the hands down best VR game ever made, but even that is not what popularized VR, Beat Saber is.

Ultimately, Valve has made billions and billions in profits on top of all that investment, and on top of paying all their employees $300k+ salaries + stock. I like a lot of what Steam offers, but it’s also objectively unquestionable that they could have offered all of what they offer for far less money, but their de facto monopoly means that everyone will buy from them no matter what.

Because, let’s be real, gamers aren’tt hating Epic for having to download mods through a third party mod site, they’re hating them for having to use a second launcher / store.

masterspace,

But it does, paying third parties to not publish on your competitors platform is the oldest anti-competitive behaviour in the book.

It would have been completely fine if they started out with actually funding development of new games and only releasing them on their store.

I would argue that even restricting sales to your own store is anti-competitive tying. You’re avoiding competing on the merits of a store using exclusive licensing of a creative work.

Again, not a fan of the tactic, but they are trying to break an entrenched monopoly with a ton of network effects which is near impossible.

Instead we are here, almost 6 years later. Their launcher is still trash,

Their launcher is perfectly fine.

their exclusive deals were a complete money sink,

Not really. They weren’t as effective as they wanted them to be but they did ultimately gain a significant chunk of market share.

EGS is still not profitable,

No, they needed to gain more market share to break even.

they burned all bridges to Valve and are not one step closer to their claim that 30% is too much and they can do it with 8% 12%.

But they are. They’re not losing that much money, even with a tiny portion of market share. Valve having far more market share means they should be able to do it for an even smaller percentage than what epic is using, especially since Valve has 21 years of infrastructure to lean on.

masterspace,

Yeah, but think about how much money Valve has taken, 30% of virtually every single PC game sale over the past 21 years.

I do understand that there’s more value provided, but that’s the thing with monopolies, they can still provide more value than upstarts because an upstart has to build everything they did, while having none of the market share that they had to do it with.

masterspace,

Valve pay their employees what they’re worth and share their success with them rather than devaluing them and extracting value from them. That’s pretty good going. And given how much they do with so few, it says a lot about their culture and ethic.

Gabe Newell is a literal billionaire. Valve executive are not taking a hit to pay them fairly, Steam just prints so much money that they can pay them more than they have to. Rather than lowering prices for the rest of consumers they decided to pay their staff exorbitant salaries in addition to themselves. It’s better than just paying themselves, but it’s not noble or good on a broad scale, it’s them taking more societal resources than they need to provide a service.

I don’t know about other gamers but I dislike EGS because it’s simply an inferior product and I vote with my wallet. If they offer me more value than a competitor, I’ll gladly use them. I use GOG, itch.io, and Xbox GamePass so it’s not like I’m averse to other platforms. I just don’t see why, if a game is on EGS and Steam (and not on GamePass), what value is there to me as a consumer with going with EGS?

Again, not saying anyone should prefer EGS, but this thread started off because someone said Epic was a bad publisher, which is just based of their hate for EGS, not based on anything to do with their merits as a publishing partner.

masterspace,

A creative work which you made yourself, which you can sell wherever you want.

Should you sell it everywhere so as many people can play it as possible? Sure. Do you have to? No.

We’re not talking about what you currently have to do, we’re talking about anti- competitive behaviour and what you should do.

If you set up your own shop to avoid paying a middle man for something you can do yourself fine. If you set up your own shop and then use your exclusive games to grow your shop into something bigger, then that’s anti-competitive tying. Your shop is not competing on its merits as a shop.

Let’s reverse the roles for a second: EGS is the big player and Steam is just getting started. EGS suddenly starts paying all publishers to only publish on their platform. Does that sound like competition to you? You don’t break a monopoly by using tools used by monopolies.

There is a fundamental difference between using anti-competitive behaviour to break a monopoly, and using it to entrench a monopoly. That’s like arguing that a bully using violence and someone standing up to a bully using violence is the same thing.

They don’t even need 21 years of infrastructure for most of these, they just need to fund development of it. Which they seem to be unwilling to do so.

Where do you think the funding for Valve’s system came from? 21 years of taking 30% of virtually every single PC game sale.

masterspace,

Steam doesn’t have monopoly on anything, they just have superior service that people prefer

Those aren’t mutually exclusive.

masterspace,

The store taking a smaller cut of the pie either means that developers get more money to spend on the game or consumers spend less for games. Full stop.

Publishers have revenue sharing percentages with the developers, if a game sells more and makes more money per sale the developer gets more money.

There is no way that Valve is the good guy or even neutral for taking more of the pie then they need to.

masterspace,

How fucking naive are you? There’s no difference between the two because the later turns into the former every time. You’re just defending your favored party using shit tactics, which is why you can’t defend the opposite.

Lol no. It’s called competition. It’s the literal entire basis of how our economic system is supposed to work and remain balanced, and having two competitors inherently creates more competition than just one where their inherently is no competition.

If you have to use violence constantly to survive and thrive, violence is your only tool. Once the bully is defeated, the victim will begin bullying, continuing the cycle of violence. This is no different.

Now who’s naiive, you really think that every time someone has stood up for themselves that they’ve gone on to become a bully?

masterspace,

Naive to think epic is offering a lower cut for altruistic reasons as opposed to it being the only method they could think of to try to convince devs to sell there.

This is literal the entire basis of our economy. A company being able to offer a service more efficiently charges less and gets more customers to come to them. It is the literal only mechanism in capitalist that keeps it running at all efficiently.

And that they wouldn’t jack up the rate once they corned the market given how their how strategy has been more reminiscent of Walmart approach of pricing lowering to gain market share. Biggest sign is that the store isn’t even profitable much like how lot of services these days aren’t profitable and burn money then jack up prices and offer less once they corner the market. Hell even Microsoft Store has offered low rates of 12% because few want to use it. Going to argue Microsoft is nice too now? Not falling for it Tim.

How would they corner the market? Steam still exists. As you pointed out, the Microsoft store still exists. If they ever jack up their prices devs can go elsewhere.

No one is accusing Epic or Microsoft of altruism, they offer 12% because that’s closer to what it actually costs them to run the store. Steam charges 30% because gamers refuse to buy games from anywhere else so they can just tack on an extra 18% more money that they’ll take.

masterspace,

You shouldn’t.

masterspace,

Lmao, says the guy defending a multi billion dollar megacorp’s monopoly.

I prefer competition in all markets, if you prefer monopolies that take 18% more of every single sale, I have bad news for you about your level of grown up ness.

masterspace, (edited )

I honestly cannot fathom how gamers don’t see how much Valve has fleeced them. Like you said, it’s literally just 400 tech workers who would have had $150-200k salaries get to win the lottery and get $300k-500k salaries, at the expense of every single other gamer who just wanted to play a game at the end of their shift.

masterspace,

Because I’ve never once tried to argue that anyone should use it.

masterspace,

Tetris Effect: Connected was it. The Switch version is janky as hell but the real version that makes a PS5 run hot is one of the most sublimely beautiful and enrapturing games ever. And it’s still just Tetris.

masterspace,

Games should just get rid of character creators. Just play the damn game with whoever the main character is and learn to empathise with someone other than yourself.

masterspace,

I’m not advocating for that either and I don’t necessarily they think they would these days. Ubisoft is steadfastly ignoring the dumbasses around the black male / Asian female leads for AC, no matter how loud they whine.

masterspace,

Proof? What would proof look like?

Do you expect companies to just leak contracts they signed while under NDA?

masterspace,

If you have a point to make about why Valves is not abusing it’s monopoly position make it. Otherwise no one wants to hear your dumb ‘but the free market is always right’ statement.

masterspace,

Like the anonymous whistleblower who went to a lawyer and triggered this lawsuit?

masterspace,

According to Shotbolt, the developer and digital distribution company is “shutting out” all competition in the PC gaming market as it “forces” game publishers to sign off on price parity obligations - supposedly preventing them from going on to offer lower prices on other platforms.

masterspace,

The allegation says nothing about steam keys specifically.

masterspace,

I feel like Sony did a Sony here.

I’m old enough to remember when Sony shipped 22 million malware infested CDs because they were worried about Napster.

masterspace,

Lol I take it you’re a republican?

Let’s blame the consumer for buying something they like, and not the system of capitalism for it’s inevitable march to enshittification which happens across all industries amirght?

masterspace,

Maybe game developers should wake up and understand that people like to be able to customize their characters cosmetically and not just click to slash over and over and over again.

You want consumers to spend money based on how much effort you put into a product instead of how appealing it is to the consumer? Newsflash, that’s not how capitalism works.

masterspace,

Good spyware doesnt show those either, they’re not a sign of malware but of sloppy coding.

masterspace,

When games like Duke Nukem 3D or Quake were out, Boomers were what? 30 to 50 years old? I’m sure some of them played FPS games, but there is no way they were the majority.

Think about it this way, it’s not that the majority of people playing those games are boomers, but the majority of games that boomers play are those games.

Also, this has caused me to look up the formal definition of Gen X vs Boomer, and I did not realize that everyone born after 1964 is considered Gen X. In my head Gen X went from ~1975-1990, everyone before that being a boomer, so assuming other people have the same conception of boomer in their head, then the majority of people able to afford gaming PCs in the mid 90s would be boomers…

They also do just go boom and have stuff like the BFG …

masterspace,

Honest question: how is it possibly “complete” bullshit, when we know for a fact that console makers are taking like a hundred dollar wash on every console sold whereas Apple and Google make substantial profit on every device sold?

I mean I would love to see consoles forced to allow sideloading and alternate app stores too, but I can’t fathom how you cant see the difference in business models…

masterspace,

Precisely, it would be a stupid waste of money to launch simultaneous lawsuits against everyone. Get one victory, then use that precedence to get settlements from the rest.

masterspace,

I think everyone is aware that Apple sells hardware, that’s not relevant to the discussion. What’s relevant is whether they sell it at a loss or not.

masterspace,

This is horseshit. Apple is making billions of dollars a year on the app store.

Setting a CDN and a document search service take like 5min on Azure / AWS / GCP, and get you 90% of the way there, and your annual bill for them might push into the hundreds of thousands, but nothing close to approaching the amount of money that Google and apple are taking in through the app store.

People really need to stop defending this horseshit behaviour. If it’s so hard to run an App store then why won’t Google or Apple fairly compete against any?

Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video (www.rockpapershotgun.com) angielski

Squadron 42 is the single player campaign of Star Citizen, that is supposed to launch as a separate game. It's basically a small portion of Star Citizen, but with a story and ending. I'm still not confident; waited too long for that.

masterspace,

I mean, most of the article is them clowning on how it will never be released.

masterspace,

This is asinine. You pay higher costs for games, and Valve gets to pretend to give you something for free. That is not something to like or admire.

masterspace,

Yes, you have, because developers price their games to still make money even after 30% goes to Valve.

masterspace, (edited )

Nexus mods has no responsibility to host an asshole’s dickery on their servers.

No one was benefited by your comment.

masterspace, (edited )

It’s not political activitism to be a half decent human being.

masterspace,

Lmao, bruh we already know you’re an asshole, you don’t have to explicitly say you put your ideology above treating people with dignity and respect, we got it.

masterspace,

I literally played it like 3 months ago, before the most echoes update, but from the looks of the update notes I think my description still likely stands.

masterspace, (edited )

I played it like 3 months ago before the Echoes update, so this isn’t based on the launch version or anything.

The environments are no longer the same everywhere, sure you will find matching planets but they don’t all look like asteroids with hair anymore. Minerals dont stick out of the ground anymore. And underground caves exists.

I mean yeah, but they don’t look any better or more varied than Starfield’s planets, that’s for sure. It’s neat that they added caves but the caves are also pretty boring. There’s not much in them beyond some more resources. You don’t have the expansiveness or endlessness of minecraft caves nor the buried mines and mob spawners and lava and more interesting underground stuff.

Never thought space combat sucked? It’s not to the level of Elite Dangerous, but it’s somewhat entertaining, and accomplishes what need to be done imo.

It’s serviceable, but I wouldn’t describe it as fun, as in I don’t actively enjoy the space combat. I find Starfield’s juggling of systems and targeting on top of standard dog fighting maneuvering at least a little more engaging, but a serviceable system that’s not that much fun kind of describes most of No Man’s Sky to me.

It’s an MMORPG so of course you have grinding, and for my current playthrough it isn’t boring yet. I’ve got a minecraft vibe, where you upgrade gear and ammass items for future uses.

I find it’s crafting to be far less satisfying than Minecraft’s or say Subnautica’s, and a lot more grindy, but that could just be me.

Again, I know they have all these different systems, but it really feels like each system is just barely enough of a system to entertain you for a couple hours, but doesn’t have the depth / polish / interweaving complexity to truly hold you.

masterspace,

Really? You can’t fathom how someone would consider NMS a better game?

Correct.

Both games are barely comparable other than using space as a backdrop.

People who say X things aren’t comparable usually seem to grossly misunderstand how comparisons work. They’re very similar games and even if they weren’t they would still be comparable, the end result of the comparison is just that they would be different.

I don’t think it’s useful to try and argue which game is better, but I would much rather play No Man’s Sky any day of the week.

That’s fine but I still can’t fathom why. The only part of it that’s better than Starfield is flying to and from space.

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