To be fair, they didn’t gut the original creative team.
Max McGuire was CTO and a programmer on the original game, Ted Gill was President and a Producer on Below Zero.
Charlie Cleveland was current CEO, and the director and lead designer of the original game, so was the head of the origin creative team, and that does seem like a big loss, but no one else from the art, writing, or design teams seem to be leaving, so it’s not really a ‘gutting’ of the original creative team.
My guess (especially given how buggy Subnautica was), is that they were missing their delivery milestones so the publisher wanted to replace the organization heads and move at least Charlie Cleveland back down to a creative role, but they refused and left together.
If this hasn’t remotely been your experience, how do you know rainbow flicking fixes it?
It doesn’t fix it, it’s how you avoid letting get that close to you.
The game is widely known to have multiple bugs affecting gameplay, from lags and desync issues, to crashes and even teams changing colour mid-match. In this case, and this is the second time I’ve seen it, the ball glitched into the ground after randomly bouncing around the pitch following a shot against the post befote finally getting stuck. It couldn’t be interacted with at all.
Well if this is a bug, you should probably make that clearer, because again, have not encountered a single bug.
If gamers are bitching about a game not adding a whole new island, you should ignore them because they’re clearly idiots.
If gamers are bitching about your menu system being navigable by someone with less than a PhD (cough, Risk of Rain 2 on console, cough), and you’re estimating that will take 6 months to fix, then that’s because you (as a company) coded your software badly.