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masterspace, do games w Subnautica's Original Creators Have Been Removed From Unknown Worlds "Effective Immediately", As Krafton Makes Concerning Leadership Changes

If you’re basing that on Subnautica Below Zero, it’s worth noting that basically the whole creative team is different, not just the composer:

Subnautica credits:

Director(s)


<span style="color:#323232;">Charlie Cleveland
</span>

Producer(s)


<span style="color:#323232;">Hugh Jeremy
</span>

Designer(s)


<span style="color:#323232;">Charlie Cleveland
</span>

Programmer(s)


<span style="color:#323232;">Charlie Cleveland
</span><span style="color:#323232;">Steven An
</span><span style="color:#323232;">Max McGuire
</span><span style="color:#323232;">Jonas Bötel
</span>

Artist(s)


<span style="color:#323232;">Cory Strader
</span><span style="color:#323232;">Brian Cummings
</span><span style="color:#323232;">Scott MacDonald
</span>

Writer(s)


<span style="color:#323232;">Tom Jubert
</span>

Composer(s)


<span style="color:#323232;">Simon Chylinski
</span>

Subnautica Below Zero credits:


Director(s)


<span style="color:#323232;">David Kalina
</span>

Producer(s)


<span style="color:#323232;">Charlie Cleveland
</span><span style="color:#323232;">Cory Strader
</span><span style="color:#323232;">Max McGuire
</span><span style="color:#323232;">Ted Gill
</span>

Designer(s)


<span style="color:#323232;">Alex Ries
</span>

Artist(s)


<span style="color:#323232;">Cory Strader
</span>

Writer(s)


<span style="color:#323232;">Jill Murray
</span><span style="color:#323232;">Brittney Morris
</span><span style="color:#323232;">Zaire Lanier
</span><span style="color:#323232;">Tom Jubert
</span>

Composer(s)


<span style="color:#323232;">Ben Prunty
</span>
masterspace, (edited ) do games w Subnautica's Original Creators Have Been Removed From Unknown Worlds "Effective Immediately", As Krafton Makes Concerning Leadership Changes

To be fair, they didn’t gut the original creative team.

Max McGuire was CTO and a programmer on the original game, Ted Gill was President and a Producer on Below Zero.

Charlie Cleveland was current CEO, and the director and lead designer of the original game, so was the head of the origin creative team, and that does seem like a big loss, but no one else from the art, writing, or design teams seem to be leaving, so it’s not really a ‘gutting’ of the original creative team.

My guess (especially given how buggy Subnautica was), is that they were missing their delivery milestones so the publisher wanted to replace the organization heads and move at least Charlie Cleveland back down to a creative role, but they refused and left together.

masterspace, do games w Standard Rematch game

If this hasn’t remotely been your experience, how do you know rainbow flicking fixes it?

It doesn’t fix it, it’s how you avoid letting get that close to you.

The game is widely known to have multiple bugs affecting gameplay, from lags and desync issues, to crashes and even teams changing colour mid-match. In this case, and this is the second time I’ve seen it, the ball glitched into the ground after randomly bouncing around the pitch following a shot against the post befote finally getting stuck. It couldn’t be interacted with at all.

Well if this is a bug, you should probably make that clearer, because again, have not encountered a single bug.

masterspace, do games w Standard Rematch game

This has not remotely been my experience. It’s also incredibly easy to avoid getting into this situation by rainbow flipping.

masterspace, do games w 'Xbox Hardware Is Dead,' Says Founding Team Member, 'It Looks Like Xbox Has No Desire — Or Literally Can't — Ship Hardware Anymore' - IGN

F tier click bait. Literally nothing informative was said in here.

masterspace, do games w Remedy is in control | The Verge

Alan Wake, Quantum Break, Control, and Alan Wake 2, are all some of my all time favourite games.

Going to wait for the next patch before trying out FBC Firebreak, but I’m excited and can’t wait for the Max Payne remakes and Control 2.

masterspace, do games w 10 years later, no one has replicated Rocket League's mojo

epic bad, upvotes plz

Epic barely changed it. You stopped playing because you put 1000+ hours into it and eventually got bored and moved on.

masterspace, do games w Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'

💯

masterspace, do games w Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'

If gamers are bitching about a game not adding a whole new island, you should ignore them because they’re clearly idiots.

If gamers are bitching about your menu system being navigable by someone with less than a PhD (cough, Risk of Rain 2 on console, cough), and you’re estimating that will take 6 months to fix, then that’s because you (as a company) coded your software badly.

masterspace, do games w I'm a console gamer so, Why the hate on the Epic Games Store?

Sweeney is not lionized as a false saviour.

Newell is.

masterspace, do games w I'm a console gamer so, Why the hate on the Epic Games Store?

100%.

Gamers act like Gabe Newell is a god, when he’s just a billionaire that charged them more than he needed to, like all the others.

Epis using Fortnite money to break up Apple and Google’s app store monopplies an objectively good ded

masterspace, do games w Apple blocks Fortnite's return to iPhone in US

Apple is such a piece of shit company.

masterspace, do games w Warhammer 40K: Space Marine 2 Receives Official Mod Support, Fishing Mini-Game Possible

Hot damn I want to see what modders do with this game.

Saber’s really showing itself to be a great studio.

masterspace, do games w I want a law for PC games to be offered in physical versions again

I would rather a law that extends many of the properties of physical ownership to digital sales.

masterspace, do games w Fable delayed to 2026

Fair point, but in that case it means they’re not just pivoting, but building a whole new studio from the ground up for this game.

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