I’m thinking mostly from a fantasy angle. I’ll give some examples from the classes I play:
Warrior: lacks a spec focused on the defensive juggernaut fantasy that you infer from the class description. Hammer Spellbreaker kind of fits here but it’s a bit of a stretch of what a spellbreaker should be thematically. Also lacking is a commander/captain support spec, maybe something built around shouts and/or banners.
Elementalist: why is the only spec not about going in and smacking people in melee tempest? And even then the best weapon is the sword. There’s a reason newbs go in and try to make staff work as a ranged weapon.
Engineer: turret spec please.
Mesmer: maybe mirage kind of fits the core mesmer fantasy, but I’m not sure if the ambushes fit there. The other specs don’t really fit since it’s mostly about doing away with your clones.
It’s a shame their new format of yearly expansions doesn’t really allow them to make new elite specializations. Many professions still feel unrealized in certain ways that new weapons can’t fill.
I understand your point but you can also be satisfied with an early access game for what it had when you played regardless of later improvements. Valheim is a great example of this: you’ll be hard pressed to find someone that wasn’t satisfied with it, despite being unfinished.
Just an anecdote, but on the ffxiv subreddit and discords I lurk around there have been a LOT of xbox players going through the free trial for the first time. Considering you can play a lot for free and the series S being somewhat cheap, I can see this being a fair boon to the game.