I somewhat understand what you are talking about but the buggy and poorly maintained Elite Dangerous isn’t the best example to support your argument. BG3 getting a pass on some features for the series S is exactly what other games should be able to do if it makes sense for them.
I’m thinking mostly from a fantasy angle. I’ll give some examples from the classes I play:
Warrior: lacks a spec focused on the defensive juggernaut fantasy that you infer from the class description. Hammer Spellbreaker kind of fits here but it’s a bit of a stretch of what a spellbreaker should be thematically. Also lacking is a commander/captain support spec, maybe something built around shouts and/or banners.
Elementalist: why is the only spec not about going in and smacking people in melee tempest? And even then the best weapon is the sword. There’s a reason newbs go in and try to make staff work as a ranged weapon.
Engineer: turret spec please.
Mesmer: maybe mirage kind of fits the core mesmer fantasy, but I’m not sure if the ambushes fit there. The other specs don’t really fit since it’s mostly about doing away with your clones.
It’s a shame their new format of yearly expansions doesn’t really allow them to make new elite specializations. Many professions still feel unrealized in certain ways that new weapons can’t fill.
I understand your point but you can also be satisfied with an early access game for what it had when you played regardless of later improvements. Valheim is a great example of this: you’ll be hard pressed to find someone that wasn’t satisfied with it, despite being unfinished.