Tunic. The shortcuts are so cleverly hidden that allows you to easily break the sequence in your next playthrough. The manual translation felt just like back when I tried to understand japanese game manuals that come with game boy cartridges.
Chain of Echoes. A one man RPG game with a unique combat system that has great quality of life.
Pokemon Renegade Platinum. I found the base game was a bit too easy. The ROM hack made it so challenging. Couldn’t imagine me playing nuzelocke though.
Sekiro. It ruined other souls like for me. Even DS. Combat felt like dancing, QoL are very good, even better than Lies of P that people kept praising about QoL.
Tenchu, the game that I wished for the checkpoints system the most since PS1. Sneak your way to the boss and get killed? Well, let’s replay the whole mission.
After a long while, I felt more adjusted to their delayed attack and parry windows. However, I stopped playing for a week and now, I feel like I have to readjust the timing again lol.
But in Hitman, it gave the agent do many tools to take the target out. I could’ve spent an entire day setting up traps and still score SA rank. It felt more relaxed that way.
Yes, and I have no problem with it at all. I guess, because instead of presenting grades in ABC, it uses ranking that’s less judgemental instead, which is also different based on play style also.
Games that I keep retrying to achieve a better grade or even add an extra challenge myself are Splinter Cells and Metal gear solid.