Yeah. You might want to look into some other foreign owned companies as well. Tencent owns a metric shit ton of “American” companies for instance, I bet there’s several on that list that would surprise you.
As a person that have played Genshin since the launch. Those are all loot boxes. Just because it’s limited or has a pity system, that doesn’t change the fact. It just limits the results or gives you a guarantee
If you are taking a chance at all to get something from a list of items, as opposed to selecting a specific item to buy, IT IS A LOOT BOX.
The specifics of limits or pity systems, or guarantees after X amount do not matter. The slot machines in Vegas have a fixed and regulated chance to payout as well, it’s still gambling.
There is a nearly zero percent chance that the game developers are also cloud experts. Having the same parent company means almost nothing, especially when you get to the size of places like Microsoft. The internal bureaucracy can actually make getting things accomplished properly worse. External contracts are usually pretty clear on what’s provided for the payment. Internal processes are often much more blurry, if not completely muddy.
I’d say it’s more on how the developers setup their system to utilize (or not utilize) those dynamic capabilities.
The game devs not taking advantage of that properly should be on them. Put the blame where it belongs.Don’t let the devs off the hook just because you want to at least partially blame the MS cloud. Microsoft’s systems CAN handle dynamic loads when setup properly, we see it all the time.
Not to mention that the formatting is so bad that the client requires you to basically be in fullscreen but you’ve still gotta scroll a mile down to get any info.
For Xbox, that’s because the PC app is literally copy/pasted from the Xbox console app. Hell, it probably is the same universal app since that was a big Microsoft push to have more apps available on the consoles and Windows Phone.
I can go with that. With one exception, bullet sponge enemies. If I headshot a guy without a helmet, he needs to die. I don’t care what the level difference is. If bullets just do a set amount of damage, and it starts taking a full magazine from a rifle in the head to kill someone, then I better be getting PLENTY of ammo and it better not weigh a damned thing.
The worst part is when they DO have a weight. I’ll drop a decent weapon or shield in exchange for that 300th medpack. Never know when you’ll come across a boss enemy that I have built my character very poorly against and just decimates me. Which never happens. But it could. Gotta be prepared.