A lack of analog controls is definitely an issue. Having digital buttons on keys that are either 100% on or off loses a ton of fine control.
Playing GTA and need to make a slight left while driving? On a gamepad you just slightly tilt the stick left to make a smooth turn. On keyboard you have to do a bunch of short little taps on A (and D when you inevitably oversteer) to stop yourself from jerking the wheel left.
I remember really wanting a Logitech G13 when they came out but I could never justify spending the money on one.
There is no NDA for Deadlock, and anyone in it can invite anyone they want, as often as they want. It’s not like Valve has no idea how to privately test their game. I think they made these decisions deliberately.
I think I’m one of the very few people that actually like this game. I bought it when it came out and have played it a few times. This is all very valid criticism of it though.
How hard could it be to maintain a steam store page on your own? Seems like a weird reason to just completely stop taking in revenue for something you created.
I’m playing through Turbo Overkill right now which has the high-poly model and smooth animations but gritty low-res texture thing going on, and I like it. I’d take stylized textures that are visually interesting over boring photorealistic textures in most cases.
Nightdive’s System Shock remake is probably my favorite example of that same aesthetic.
If you don’t think Valve is banning anyone from their games then I invite you to take a trip to the VAC steam forums and see all the posts from people proclaiming their innocence and complaining about their ban. Always a good time.
Mod.io is not their modding tools. You are conflating the two. The modding tools will allow you to create the mods, mod.io is for packaging, sharing, and loading mods. The only references to actually making scripting changes on the pages are talking about the Script Extender, which is an open source community made tool and NOT part of their mod tools.
There is nowhere on that page that “specifically says you’ll be able to create script mods with their modding tools”. If anything it says the opposite.
Without scripting changes the “custom content” you will be able to add to the game is extremely limited. That is specifically limiting your ability to create something like a custom quest line, which was the topic of this comment thread.
If you think licensed games are created with no oversight from the IP owner, especially when it comes to something that would potentially compete with another product they are trying to sell, you are extremely naive.