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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

echo64, (edited ) do games w Microsoft addresses the huge Xbox leaks: here’s Phil Spencer’s full memo
  • June 11, 2018 Ninja Theory
  • June 11, 2018 Undead Labs
  • June 11, 2018 Compulsion Games
  • June 11, 2018 Playground Games
  • November 10, 2018 inXile Entertainment
  • November 10, 2018 Obsidian Entertainment
  • June 9, 2019 Double Fine Productions
  • September 21, 2020 ZeniMax Media
  • January 18, 2022 Activision Blizzard
  • April 5, 2023 Nemesys Games

“headed”. if it wasn’t for them being scared about the activision blizzard deal not being hand waved through like it was, there wouldn’t have been the 2020-2022 pause too. that’ll get right back on track now. Microsoft does deals for acquisitions in feb targetting june for completion normally so about then.

echo64, do games w Xbox Game Pass made $230 million revenue in one month, most users pay for full subscriptions

Microsoft has shown that nothing will turn the attention of toothless regulators worldwide. They can do anything they want.

echo64, do games w Microsoft estimated Valve’s revenue in 2021 at $6.5bn Interesting to see another view on the scale of Valve’s business

Why? 30% a sale, sounds about right

echo64, do games w Nintendo switch 2 akin to PS4/XBO power

It’s because Nintendo knows that portables sell massively higher than consoles for them, and that’s the reality of making a portable. Nintendo cares massively about the hardware and put a lot of effort into making something that fits their ambitions and audience.

echo64, do games w Game wikis just aren't as popular anymore?

It’s a little money, it’s a /lot/ of time. And for what, what does a company actually get by doing it themselves?

echo64, do games w Tales of Arise - Beyond the Dawn releases 9th November, 2023.

fwiw, spoilers don’t work that way lemmy.world/post/498805?scrollToComments=true

echo64, do games w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz

The companies will if they choose to, it’ll be a massive hit it’ll stop them coming to subscription services, it’ll stop them coming to cloud services, it’ll stop demos and free weekends, it’ll probably hinder experimentation and early access. But the companies can eak out a way of surviving.

Which they can’t without revenue because they downed tools for a few years to retool on something entirely new

echo64, do games w Tomb Raider 1, 2 and 3 getting remasters early next year

People don’t buy games as-is. They need at least some modern conveniences to be palettable. And frankly this is about as close to what you are asking as is reasonable.

echo64, do games w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz

Who’s going to pay salary for the year plus of retooling and retraining? You?

echo64, do games w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz

Why anyone would continue to do business with them is insane to me.

  1. you have a mature stack built entirely on the engine, that stacks the only thing that powers your companies revenue, if that stack did not exist then you would fold quickly
  2. you probably have an entire company of experts in this engine, an deep knowledge-base that you are throwing away if you move away, your ability to have speed and agility is likely crippled until you get up to speed anywhere else. good luck affording to pay for that monumental shift in your company. 3, almost all the talent in the industry (at your level) is on unity engine, good luck hiring for $obscure_engine

basically, it’s incredibly naive to just say “just switch, obviously they are bad, they will be bad in the future too so switch”. it shows deep ignorance. it’s worth trying to understand the situation before saying any of this stuff.

echo64, do games w Unity ...It Just Keeps Get Worse

there is no “price difference” they use a completely different pricing model, unity is SaaS, and moving to pay per install. Unreal is free, if you make more than a million dollars then you have to pay 5% royalties to epic.

there is no equating the two

echo64, do games w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz

No one wants this situation, but the reality is that you can not switch from one engine to another engine without rebuilding the product. This is true for every game development company on the planet, this is how the industry is.

we can sit and laugh at that and call them stupid for building an entire multi-billion dollar industry on this, or we can understand the realities of the whole thing.

echo64, do games w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz

‘cutting ties and moving on’ would require a total rebuild of their games in a new engine. it doesn’t really work that way.

echo64, (edited ) do games w Unity Claims PlayStation, Xbox and Nintendo Will Pay Its New Runtime Fee On Behalf Of Devs

No, they won’t. Unity has an agreement with the devs not the platform holders

all that will happen is that unity games won’t appear on subscription services

echo64, do games w Resident Evil 4 remake, Resident Evil Village, Death Stranding and Assassin’s Creed Mirage coming to iPhone 15 Pro

That’s just apple money hatting it. It’s not capcom going oh let’s do this, it’s apple saying we will pay for this and hope we can grow the apple services segment by doing it.

That’s how everything on apple arcade went

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