Yeah, in the long run this could be good for the industry.
That said, if I’d bought a series x on the promise of many years of high quality exclusives (a promise Xbox explicitly made) I would probably be a bit upset in the now…
It’s shaping up that a ps5 is gonna be just the flatly superior console, and Xbox owners will be stuck holding the bag
Yeah, I hear you. It was a slog getting to the end. Frankly, I don’t think anyone should feel bad about just reading a synopsis and skipping to the sequel.
If you mean the old Debian based one, yes. SteamOS 3+ is arch based and released with the steam deck. Valve said they’d release a version for desktops, but have yet to follow through.
A gaming-focused, curated experience that just works™️
With a little know how you can get 99% of the way there with any arch based distro, but installing a new OS for non techies can be pretty intimidating. Having Valve’s assurance that it works with all common hardware would help more people take the plunge, I think.
Not exactly. There’s the old Debian based version and a user edited version of the deck’s recovery image. The latter gets you pretty close to the experience, but as with most arch based distros it’s not always a super user-friendly experience.
If it’s even possible it would take years or decades of work building up good will. It’s kinda Valve’s game to lose right now. They just need to not make any enormous mistakes and they win by default. Fortunately for Valve, they seem to be one of the few companies in game dev that isn’t managed exclusively by misanthropes and buffoons.
Yeah, very few studios would retool an existing project. The real question is whether any of them will be picking unity for their next project. And will young people getting into game dev choose Unity over others? I don’t expect to see a sharp decrease in the number of Unity projects in the next year, but rather a slow descent, while Godot picks up steam and Unreal further cements itself as the professional’s tool.