Yes, but with EGS more money goes to the company making the games. AAA games have never been more expensive to produce, and developers are shutting doors left and right. After the costs of marketing and overhead, more of the proceeds of the game are going to the fucking download service than the people making the game when it’s on Steam.
It’s litterally a tunnel shooter with endless repetition to pad it out and pretend it’s a full game, when in reality it’s a tech demo to bundle with VR hardware and try and make Steam the default home of VR games.
It makes the cost of developing games more expensive. They have to charge nearly 20% more for games on Steam to make the same money they do on EGS.
It’s also why Valve hardly makes games anymore. They sell 4 games made with other people’s money and they’ll have the same gross income as selling a game they paid to develop. Throw in the cost of development, and they just can’t justify game development as a major part of their business.
The last time they made a full-sized game was Half-life 2, which launched the same day as Steam.
Steam did exactly that for years under the “Steam Greenlight” prism where users voted for games to be released on steam with the condition that they would be exclusive. They only stopped it when they decided to go the Amazon route and sell any old shit with zero curation instead.
And Tim Sweeny made the offer to stop offering Epic exclusivity and even sell their games on Steam if Valve offered to provide their service to developers at the same rate as Epic.
But Steam charges nearly triple what Epic does and can depend on gamers to defend them for some reason.
It isn’t eBay where anybody can sell anything. Nintendo curates and specifically authorizes all games sold on the platform, and they also license the right to emulate their legacy hardware in commercial releases on their platform.
They charged money to allow the sale of pirated software.
They’ve been suspected of selling downloaded ROMs several times, but the incident with the most evidence was when they released a port of a GBA collection of Medabots games on the switch eShop using a pirated version of the mGBA emulator. Like: there were strings of code matching from the original emulator.
The EULA of mGBA actually allows commercial use, but Nintendo didn’t credit the emulator or the author, making it piracy.
They just released a Doom 1/2 combo pack that has a bunch of mods included as well as a mod browser for new mods. And the mods are all supported on console. I was playing Doom in Princess Peach’s castle on my Xbox yesterday.
Definite “No” to the second. Doom (2016) definitely takes place in a universe where the Doom Marine has been around the block a few times, but I’m not sure how clear it is that they’re in the exact same universe.
Super Mario World was peak SMB for me. It took everything they did in SMB3 and refined it.
The only thing I think SMW was lacking was variety of powerups. You had fire and cape, plus Yoshi stuff. SMB3 had fire and raccoon, but also the weird, rare stuff like hammer, frog, tanooki, and the boot.