If no one else opens up their island for you, I'll open mine after work (6-8 hrs from now). I haven't played in ages but my island does have all the fruit.
scrolled past this a couple times thinking it was an opinion column about how the ideal dev behavior is approving of people pirating their games. finally remembered the game name.
It feels like companies like this eventually become vehicles for like 5 people to make lots of money. You can't let go the guy making these mistakes - lining his pocket is the purpose of the company! It'd be ridiculous to fire him! Unless some of the other 4 people making money decide he's keeping them from lining their pockets.
Raft was kind of interesting, and chill if you turn off "sharks keep attacking for some reason" mode.
I watched someone play Satisfactory and they had a blast.
Dinkum was fun and not stressful, but the characters have big heads and it's got some typical farming life sim elements that were inspired by harvest moon and animal crossing.
I get reminded of this quote from their studio exec:
“You can say, ‘Okay, we are exploiting, you know, child labor,’ right? Or you can say: we are offering people anywhere in the world the capability to get a job, and even like an income,” Corazza said. “So I can be like, 15 years old, in Indonesia, living in a slum, and then now with just a laptop, I can create something, make money, and then sustain my life.”
When I read that quote a few weeks ago, I thought about how that's the kind of argument people who travel abroad to rape kids use to justify themselves.
It feels related to this, somehow. Maybe something about how children are treated like a disposable resource or an object to be used unless the person who owns them (parents?) are powerful, well to do, white, etc, etc. And that's because their owner is those things, so they're valuable property. I'm not sure if I'm articulating myself well. Too much sun.