I hate inventory management, because it takes away from the fun parts of the game. When it is the game, they've made the effort to make it fun (or it's just a bad game).
If you like puzzle games, an inventory managenent game is just one of those, basically. It stands on how good the puzzles are.
His positions have swung around a lot, and apparently he's inclined to depression and moods swings? I hope he's come out of the cult thinking, at least, and making a new game is a sign he's not in that obsessive mindset anymore. I'm not interested in giving him my money, but it'd be better for everyone if he wasn't into conspiracies.
It's generally implemented in a way that takes away fun. If a game had fun fights that were always intended to be strategic, it'd be ok, but when you have to kill identical mob after identical mob to progress in the plot, i don't see the point.
i remember getting bored and annoyed near the end of oblivion.
I don't think there's anything wrong with it. The genres I like keep getting new games, but if most games now were precision platformers or MMORPGs, I'd read more lol.
Just try to hold back the good ol days mentality, try new stuff if it catches your interest, and let yourself enjoy your 10000th replay of your favorites? You aren't against new things entirely, after all. You just don't make yourself play games you don't like. Somewhere out there is an indie developer with similar taste, also frustrated they can't find a game they want to play, and I hope you find them and add a new game to your list.
enjoying jumpscares is probably like enjoying rollercoasters (which i do). the adrenaline burst feels great for some people, and other people hate it. It seems a shame to have lots of them in games where that sort of feeling isn't the point.