When I finished my first run of Subnautica, something definitely came over me. I ran around in my base cleaning up, I organized all my spare food and water in a cabinet “for the next person stranded here,” I released the fish in my alien containment, said farewell to my cuddlefish, parked my Seamoth in the moon pool, turned the lights out in the Cyclops, the whole bit. An amazing adventure was at an end.
Which feels a little wild to someone who was “there at the time.” Op For was the one that got the praise at the time for having the cool new weapons and interesting new enemies and such, Blue Shift had normal Half Life weapons, basic armor pickups and I guess some cool level design. Plus I think there’s still backlash against the HD models that came with Blue Shift.
I think it got easier to dismiss the Gearbox expansion packs as non-canon when basically the only thing they kept from them was Barney’s last name.
It may be The Algorithm reacting to my search history but when it shows me Half-Life content it’s often centered around Half-Life 2 or Portal. I don’t get “Cut unreleased content from an old build of Opposing Force.”
I think one thing that might be a factor is, Op For and Blue Shift don’t pose more questions than they answer. Half-Life still has some mystery to it, there’s a lot of intrigue to it, people want to know more about the setting.
Tangentially related note: I had an idea for a video game but no one will ever make it. You almost have to glom onto an existing project. Imagine a normal open world sandbox game like GTA 4 or something, and the normal game is there, but if you pay close attention some of the NPCs are a little weird, and if you follow them there’s a WHOLE OTHER, BIGGER STORY.
Problem with that is you have to make an entire game to hide the “real” game in, and what you want to bet it would be found by people going through the game files rather than playing.
The other day I was thinking about the movie Scrooged with Bill Murray, and how during one of the Scenes of Christmas Passed he got his girlfriend a pack of Ginsu knives for Christmas and how that’s on-theme for his character who is obsessed with TV because Ginsu knives were a big As Seen On TV product and how someone on the writing staff must have went to college to think of that.
Lufia: Rise of the Sinistrals. JRPG for the SNES published by Quintet. VERY large game for the era, there are a LOT of towns with dungeons to go through. Gets a little grindy mid-way through, it also manages to fit such a large quest with such a large game map on the cartridge by having relatively little variety in visuals. There’s one town tileset, there’s one dungeon tileset that gets palette swapped, there’s one cave tileset that gets palette swapped, there’s a relatively small number of music tracks you’ll be hearing a lot.
The North American release of its sequel had a very late game dungeon that was corrupted, and technically possible to move through but you’d have to have played the PAL version to know what you’re doing. One of the few broken games I’m aware of to get a Nintendo seal of quality. Lufia II is actually a prequel, you play out the full adventure of the legendary heroes you play in the cold open of Lufia. There’s a cool detail between the two games, in the first, when the legendary heroes were legendary, the dialog is spoken very formal and pompous. In the second game, when we’ve been with them this whole time and they’re just people, the same dialog plays out the same way but it’s much more casual. “Come forth and show thyself!” becomes “Come out and show yourself.” Probably my favorite detail of the whole series.
I specifically don’t get upset when a game is exclusively on Steam because of how much work Valve puts into Linux gaming, work that Epic directly and actively opposes.
It is one of my all-time favorite games. I have unfortunately played it to death; I’ve run out of stupid challenge runs. The game has a story and uniquely for survival games it has an ending, there’s a Win The Game button. But the game is as much about the story you’re going to create; the way you choose to go about things, the order you decide to explore in, the happenstances of your adventure are maybe more important than what the wiki says the story is. Savor that.
I will offer this hint. I don’t think it’s a spoiler; I think there is a strong possibility this hint will prevent you from alt-tabbing out to look up the wiki and accidentally encounter a spoiler. But I will tag it as a spoiler anyway.
spoilerIf you find yourself without an immediate goal, you’re milling about the ocean thinking “well now what?” Go deeper.