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captain_aggravated, do gaming w Mechwarrior 5: Clans. It's wonderful. But I've hit a snag.
@captain_aggravated@sh.itjust.works avatar

Wolcott comes the closest as the Kuritans did actually answer the batchall and bid the fight, they played by the clan’s rules. They also presented the Genyosha as green troops instead of the elite force they were, and they dug traps, hid explosives and hung strips of metal from the trees in the swamp they were to fight in. I see it as reaching a similar place that the Lyrans did at Twycross, both took significant planning ahead to take advantage of prevailing conditions that reduced some of the clans’ technical advantages, both involved setting traps, and both still resulted in a lengthy and brutal knock down drag out fight.

As for Tukayyid, the clans lost at Tukayyid through a failure of doctrine. With the exception of the Wolves, the clans thought they were fighting a trial of possession. Comstar thought they were fighting a siege. Comstar was right.

captain_aggravated, do gaming w Mechwarrior 5: Clans. It's wonderful. But I've hit a snag.
@captain_aggravated@sh.itjust.works avatar

On the different game, same version number thing: That’s a tradition that dates to the mid-90’s with the 3 games published under the title Mechwarrior 2.

31st Century Combat was the first, it featured two campaigns from both sides of the Wolf/Jade Falcon Refusal War. Ghost Bear’s Legacy is also post-Clan invasion but largely to do with the Draconis Combine. MW2 Mercenaries is set pre-invasion up through the Battle of Luthien.

Mechwarrior 4 was fairly similar; Vengeance was a relatively small story set on Kentares IV (and its moon) and is kind of a microcosm of the FedCom Civil War. Black Knight does continue the bad ending of Vengeance, and MW4: Mercenaries is more broadly about the FedCom Civil War; most missions are either Davion or Steiner aligned though other units and factions appear (including the Jade Falcons and the Capellans). Kentares IV isn’t so much as mentioned.

So what does the Inner Sphere bring you for serious fights then?

This is something I don’t think any of the Mechwarrior games ever really brought to life because yes the Clans had outright superior weapons and the Inner Sphere to my knowledge never won a toe-to-toe fight during the invasion. Name one time an inner sphere lance stood against a Clan star in a fair fight and won. The clans ultimately lost because it turns out blitzkrieg is a dumber thing to base a religion around than the phone company. And it’s really difficult to build an action cockpit simulator game around that as a primary gameplay mechanic.

captain_aggravated, do games w Subnautica 2 - Official Teaser Trailer
@captain_aggravated@sh.itjust.works avatar

You know what my thing is? The Cyclops is huge, and most of what you need it for is exploring a cave network. It would make more gameplay sense if you got a big boat or submarine that acts as a base of operations, and then something a little bit like the Seamoth for deep submergence.

captain_aggravated, do games w Subnautica 2 - Official Teaser Trailer
@captain_aggravated@sh.itjust.works avatar

Below Zero…

If I was asked to compile the 10 prettiest screenshots from the two games, at least 7 of them are coming from BZ. The deep twisty bridges, the giant anemone cave, the crystal caverns, the…what’s the thing you go up inside of? Subnautica really hits you with the beauty early on in the safe shallows, and otherwise goes for “cool” rather than “pretty.”

I like both soundtracks. My absolute favorite track comes from Subnautica, which often uses music to establish tension. BZ has an overall nicer soundtrack that has a lot of movements that feel “wondrous,” like our character feels amazed at the environment more than anything.

Subnautica’s story works perfectly. It’s a castaway scenario, and Riley Robinson’s goal, from start to finish, never stops being “survive and escape.” What working toward that goal entails takes a winding and scenic path, but at no point does your overall motivation stray far from “Survive and escape.”

BZ’s story belongs in the square hole. Most of the problem is they had written one story, built a lot of the game’s assets including several setpieces around the map with that story in mind, and then they threw it away and had to come up with something else. You play as an idiot named Robin Ayou, whose goal of finding out what happened to her sister is a minor sidequest because Robin becomes a sidekick to the real main character, Al-An.

Subnautica could sometimes have issues with draw distance and pop-in. BZ solves this problem by making everything murkier so no matter what you can’t see more than a few feet forward.

Subnautica features shallow reefs, flat plains, sloping dunes, abyssal depths, narrow canyons, giant forests, huge caverns, narrow passageways, floating islands, lots of varied terrain that present different challenges and opportunities. BZ is made almost entirely of self-similar confusing twisty turny corridors. The caves below the kelp forests, the twisty bridges, the anemone cave, the icebergs, everywhere on land, there’s nowhere that isn’t a twisty turny self similar corridor.

The Snowfox feels broken. That whole segment of the game, I’m amazed they shipped it.

captain_aggravated, do games w Subnautica 2 - Official Teaser Trailer
@captain_aggravated@sh.itjust.works avatar

I am under the impression that this game is for 1 to 4 players.

captain_aggravated, do gaming w Which game started this? It's everywhere.
@captain_aggravated@sh.itjust.works avatar

Not in my library.

captain_aggravated, do gaming w Which game started this? It's everywhere.
@captain_aggravated@sh.itjust.works avatar

The only game I’m aware of in my library that has a feature like this is Satisfactory, the “ping” feature to find nodes they tutorialize but you’ll probably quickly stop using because you use an external map for planning/get to know the map.

captain_aggravated, do games w My mental health has improved after deleting games that have microtransactions in them
@captain_aggravated@sh.itjust.works avatar

Team Fortress, I’m assuming you mean TF2, was one of the very first games to have microtransactions. They aren’t required for play but they’re definitely there.

captain_aggravated, do games w I'm tired of every game being live service
@captain_aggravated@sh.itjust.works avatar

It’s practically a sequel, they’re adding so much to it. And the original game is pretty good as well.

captain_aggravated, do games w I'm tired of every game being live service
@captain_aggravated@sh.itjust.works avatar

Go for smaller studios and indies. Go for the nerd shit, too. Satisfactory just came out of early access, 1.0 is out, it does have multiplayer components but they do not host servers; you can open your own save file for friends to join or you can run your own dedicated server.

Factorio is launching a HUGE expansion pretty imminently.

Subnautica 2 is in the works (Below Zero is now officially an expansion pack of Subnautica 1).

Go play a game called Perfect Vermin. Do not look up anything about it just go play it.

captain_aggravated, do games w [Tom Warren] The PS5 Pro still hasn’t sold out in the US or UK. Looks like the $700 price point will mean this console will be readily available this holiday
@captain_aggravated@sh.itjust.works avatar

isn’t it the graphical equivalent to an rtx2070 or something?

captain_aggravated, do games w Steam does the opposite of forcing Arbitration on its users
@captain_aggravated@sh.itjust.works avatar

Is that what that was? I got a grey box with no text in it that popped up over Satisfactory and my mouse control went from the POV to moving a cursor. I was building and it was a brief interruption. I got the actual text via email.

captain_aggravated, do gaming w It's a classic
@captain_aggravated@sh.itjust.works avatar

I think Adventure of Link could be fixed. There’s a lot of shit that’s “Nintendo Hard” aka unfairly punishing. I think the bones of the thing are okay, but there’s a lot to repair.

captain_aggravated, do gaming w It's a classic
@captain_aggravated@sh.itjust.works avatar

SMB2 > Adventure of Link.

captain_aggravated, do gaming w The winner of every difficulty comparison
@captain_aggravated@sh.itjust.works avatar

Some of those old games from the NES or even into the SNES era were just outright impossible. IIRC there was a Dennis The Menace game didn’t have the final boss ready for the publishing deadline so they just put an impossible jump just before it so players couldn’t get that far.

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