The titular arguments about game leaks: that would crush our sales as it shows the version of our product not on par with our quality standards and our vision. When we see how games from Ubi\EA\Beth\etc got released this raw and untested, this argument gets rekt. Digital releases and updates, forever-beta products, raw indies and many other things enabled AAA studios to do the same and get no repercussions, but they’d still bitch if their game is leaked earlier even if they ship undercooked product.
It’s rational to assume if you play leaked pre-release, you have a deficient product on your own terms. Like Diablo 2 remaster that still has LAN play before this P2P solution was killed. It’s on gamers to be that stupid to review-bomb games based on alpha, beta versions. It’s fair if it’s a contemporary comment, but not a final judgement with a youtube title GAMENAME FUCKING FLOPS - MY FIRST UGLY MOMENTS WITH THE GAMENAME. Clickbaity, unfair and tastes like piss.
You expand this conversation to games-as-a-service mode, that is a very different beast. I like seasons and regular updates to a polished games. I dislike games who defacto employed first players as beta-testers who paid money for that.
And I like leaks, not for me being a pirate, but for seeing what’s under the hood and how things changed for my favorite titles like Stalker, the game that has a very weird development cycle and had many traces of feautures devs either couldn’t realise or didn’t have time to do right.
I hope if they’d ever do this, they won’t make it like Dark Souls’s first port. They were very bad on my not-so-good PC. And my newer PC would age before they even announce it. I loved it’s speed.
Maybe because it’s a stable, predictable experience. People do appreciate it too. I’ve seen players with thousands of hours in Skyrim and I myself liked some games to sink 800-1000 hours even in non-competitive non-MMOs. FC is a FIFA of actions and it seems they are yet to kill it, so they have a returning playerbase who just like that genre of sandboxy shooters.
Did I say I trust him? His speech is probably handed to him by a secretary. I’m talking about that speech even mentioning something besides rising effectiveness of the company further on, it isn’t even mentioned.
Out of all these IT companies it seems like Phil is the first to call it a painful process, not just optimisation. Seems like he at least understands what a bad press it is to lay off 2k of people so he doesn’t keep this happy attitude about that, and even promise severance payments. And compared to others, they just had a big merger with dublicating departments and other internal structural shenanigans always meaning future lay offs.
What a weird way to start a year feeling like M$ is the most ethical maneater, although they top the list in hard numbers now. Can’t wrap my head around it.
They won’t disappear anywhere so you can take your time. Blockuza is comfy and way less complicated than forth and fifth game, but all have something to them (:
No. Game switched it’s english title from Yakuza to LAD, just like it is in japanese. From now on it would be like that.
Gaiden was a shorter prologue game. IW is on the longer side and seems like it’s bigger than LAD. Plus Judgment 1-2, originally exclusives, found their way to Steam just recently.
Quake I, now remastered. I reinstall it frequently and it was one of the first games I tried on Linux, and it works flawlessly even though it came from a Microsoft-owned Bethesda-published Id. There’s something hypnotyzing in how responsive it feels so I don’t get bored nor with originar, nor with pretty new levels. Even boomer shooters don’t scratch it just like this game does.
Yeah. It ended up as a Pokemon Go with soviet solders, kek, istead off a full flashed masterpiece. And it’s depressing.
I’m happy tho that MG:R happened. Platinum Games did it in their own way, but they didn’t hold any punches. Unlike Kojima, they had time to do what they wanted to achieve, and even though it’s a niche game, it was a delight.