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ampersandrew

@ampersandrew@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ampersandrew,
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I’ve basically been marathoning Kingdom Come: Deliverance II. It’s hard to state just how much improved from the original game without writing a book, but the highlights are that combat is way better, the stealth is way better, the mission designs largely don’t ask you to do anything tedious for the sake of “immersion” without something interesting happening along the way, and they do a better job of recording everything you need to know about a quest in your journal this time around, while signaling the things that they won’t. I’m having a hard time putting the game down. It’s Witcher 3 levels of “every side quest is interesting”, and the game gives you a lot of freedom. My alchemy skill is now maxed out, and there’s basically no problem I can’t solve with potions. So far, this is the best game I’ve played this year.

ampersandrew,
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Diversity and quality are both going to be difficult to measure objectively, and I’d argue both are still in better supply today. Quantity is far easier to prove objectively. Not only are there just far more games out there, but try some like for like comparisons of some of your favorite long-running franchises on How Long to Beat. Assassin’s Creed II was 20-25 hours; Assassin’s Creed: Shadows is 35-64. Halo 2 was 9-12; Halo Infinite is 11-20. Baldur’s Gate 3 is close to as long as its two predecessors combined. Call of Duty is three games in one now.

ampersandrew,
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I think even if they did, we’d still have arrived at exactly where we are right now. They sold more copies of games because, after inflation, the games became cheaper and more accessible for the average consumer. Now that prices are rising again, that average consumer is getting priced out, and they’re not making up for that volume in the higher price. $70 seems to be what the highest tier of production value can get away with in 2025 if they’re maximizing sales, GTA and Mario Kart notwithstanding, as they’re outliers.

ampersandrew,
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Costs have ballooned, but on the production side, not the distribution side. Perhaps the reduced costs on the distribution side are partially responsible for prices remaining so stable in the face of inflation.

ampersandrew,
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Quantity is directly proportionate to quality though

I’d disagree with that premise. It’s not like they’re making just as much game in the same amount of time. Games are taking way longer to make these days than they used to. As I’m 70+ hours into Kingdom Come: Deliverance II and nowhere near done, they could have made about 2/3 as much game as they made, and it still would have been phenomenal and worth the price. The same goes for Baldur’s Gate 3, not to say that I’m unhappy about how much of it I have.

I don’t think the high quality games are outliers. We just have so many more games coming out these days that it becomes more and more likely that we get some bangers in that volume. EA or Ubisoft may be putting out fewer games because of how long they take to make, but they’ve got more competition than they did 20 years ago.

ampersandrew,
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Visual fidelity but also the scope of the game in general. Why is Halo open world now? It didn’t make the game any better.

ampersandrew,
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As the end user why should i pay sympathetically for the extended dev time of a product that hasnt tangibly improved for my uses?

That’s not the point I was making. The price you’re paying is the same, but they’re delivering more for the same price, which you argued they were not. Then you said that quality dipped when they made more, which I argued it did not, and the reason for that is because they’re spending more time making it, so they don’t have to sacrifice quality to build more game, because they can give it as much attention as they’ve always given it but for longer.

Battlefield 6 players are crying out for a 'real' server browser, and it's about time we demanded the basic FPS feature that Call of Duty killed (www.pcgamer.com) angielski

I’ll be honest: I think matchmaking is just a better experience for how I like to play FPS games. I never got a sense of “community” from sticking with a given server; I would come to find something like it via Discord years later but not just from frequenting a given game server. My server browser experience was mostly...

ampersandrew,
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As per the article, persistence, and a way to bypass DICE.

Speaking for myself, I miss multiplayer games before they had XP and progression.

ampersandrew,
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The way I interpreted that part was that they were trying to smooth over the frustrating part of finding a server, because at large scale, you end up in a spot where it’s difficult to actually secure a slot on one. That might be their reasoning, but it’s still an excuse to omit a key feature.

ampersandrew,
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The ability to keep the video game. The ability to play it on a LAN. It’s not a fantasy; it’s history. We used to have this.

ampersandrew,
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That limitation, and the inability to sidestep DICE by renting a server that never shuts down, made it difficult for communities to take shape in Portal.

The ideas are bound together. Same with anti cheat. Same with preservation. Removing private servers caused all of these problems at the same time. The author of the article speaks for the group who want the community that I admitted never mattered to me, that Portal doesn’t provide, but other knock-on effects of the death of the server browser do matter to me.

ampersandrew,
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Because it talks about the same “Portal” feature in 2042 that came before.

ampersandrew,
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Hence the article expressing the desire for a real server browser, as it seems like a lot of people aren’t served by the replacement they whipped up.

ampersandrew,
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it’s not hard to relate to their frustration either, as they are basically seeing the unintentional “flaws” they failed to iron out celebrated as “signature” characteristics of the games they created

They are signature, and that’s why they’re an aesthetic choice. I’ve heard people refer to the N64 as a “blur factory”, because it was low res with even worse textures, if it had any at all. Likewise, the PS1 looked like everything was under water. If your stealth game has a secret agent and a PS1 aesthetic, we know you’re trying to take a shot at MGS1. If your horror game has a PS1 aesthetic, we know it’s your spin on Resident Evil or Silent Hill. That signature look conveys to its target audience what kind of game they’re making, and it conveys it very quickly. As a bonus, it can often be cheaper than trying to make a modern art style with fewer “flaws”.

ampersandrew,
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I imagine there would still be tons of cheaters even if it caused them physical pain every time they cheated, lol. What a great, brilliant, stupid idea for a video that masterfully weaved in his sponsor.

ampersandrew,
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The games today are not mostly shit. There’s so much great stuff that comes out every year that it’s difficult to keep up with it all. It’s just not usually the stuff that gets the most marketing. As a bonus, the best games of the year rarely ask for that $70 price point. What are you looking for?

ampersandrew,
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That’s interesting, because it’s no more boring than it was 20 years ago. It is, however, like most sports, tied up in bullshit exclusivity contracts. From my perspective, all of sports has a problem with gambling advertising and with making it annoying to just watch the sport in the first place. If a certain game isn’t exclusive to Apple TV or Amazon, then you still have to deal with your local team’s games getting blacked out for 90 minutes after it aired live if you bought the league’s streaming package for $150 per year.

Maybe baseball isn’t boring, and their business model is teaching people like me to stop watching. I watch fighting games instead now.

ampersandrew,
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One of those ways that people have choices is with multiple competing soccer leagues, is there not? That may explain in and of itself why it does better. Of course, that’s a chicken and egg thing with how much the market can sustain, but there’s no one to keep MLB or the NFL in check. The NFL, I understand, does have a similar generational problem, but that could also be attributed to CTE findings.

ampersandrew,
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New games are not exclusively pushing high end graphics. In fact, they’re dwarfed by those that are not. My favorite game from last year was The Rise of the Golden Idol. It’s mostly still images and takes up less than 3 GB. Balatro was a game of the year nominee from last year, and it’s only a handful of MBs. Blue Prince is hardly a looker, but it will likely be on a lot of game of the year lists this year. There’s so much out there.

ampersandrew,
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Playing it now, while it does have its comedic moments, it feels like a huge misrepresentation to call it Monty Python-esque.

ampersandrew,
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From what I understand all professional sports are having difficulties gaining traction with the Gen Z demographic

And they’re all doing the same nonsense with making it annoying to watch. I’m not asserting that I’m definitely right or anything. I haven’t done anything resembling actual analysis of the trend. Intuitively though, given my own experiences with the prospect of following a sport I enjoy or not, I wouldn’t be surprised if it was just the leagues offering poor value to a demographic that hasn’t been locked in to the sport yet.

ampersandrew, (edited )
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That I’ve played

  • StarVaders
  • Avowed
  • Split Fiction
  • Blue Prince
  • Fatal Fury: City of the Wolves
  • Knights in Tight Spaces
  • Rift of the NecroDancer
  • Duck Detective: The Ghost of Glamping
  • Keep Driving

That I’m currently playing

  • Kingdom Come: Deliverance II

That I want to get around to but have no idea if I’ll find the time

  • Eternal Strands
  • Door Kickers 2: Task Force North
  • Civilization VII
  • Commandos: Origins
  • Bionic Bay
  • Tainted Grail: The Fall of Avalon
  • Pipistrello and the Cursed Yoyo
  • Cyber Knights: Flashpoint
  • The Alters
  • Ruffy and the Riverside
  • Eriksholm: The Stolen Dream
  • Ninja Gaiden: Ragebound
  • Mafia: The Old Country

That I want to get around to and haven’t released yet

  • Borderlands 4
  • The Outer Worlds 2
  • Mina the Hollower
  • Dispatch
  • Mouse: P.I. for Hire
  • Constance
ampersandrew,
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Yeah, I was never bored, but it is a deterrent to keep up with the sport when each game goes 3 hours and there are over 150 of them in a season. Cutting off all that extra time is only a good thing.

ampersandrew,
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I’m having a great time with Borderlands 3 right now. They did so much to improve the feel of those games with that one. Standards are incredibly high if that’s trash.

ampersandrew,
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  1. Skullgirls - Simply the best fighting game ever made. There’s so much depth in a comparatively small roster that I could basically never get bored or see every viable strategy in it.
  2. Baldur’s Gate 3 - Tried and true RPG mechanics combined with the best version yet of Larian’s engine that encourages free form problem solving. And on top of that, they managed best in class presentation in NPC dialogue and had some of the best writing in the genre. This will be a tough act to follow, especially since I don’t think their last two Original Sin RPG systems were anywhere near as good as D&D 5e.
  3. Elden Ring - It’s been a great couple of years for two of my favorite games of all time to come out within a year and a half of each other, but this is another one of those games where there’s just so much to see and so many ways to solve the problem in front of you. Pattern recognition for where to find your next reward is up to you; your next goal is up to you; how you conquer the bad guy in front of you is up to you.

All three of these games just respect your intelligence and are composed of systems deep enough to give you countless ways to solve their challenges.

ampersandrew,
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I’d definitely have a higher opinion of FTL if it didn’t feel like the entire game ended up just being about the final boss. Knights of the Old Republic is also one that I felt that, if you knew the twist ahead of time, lost a lot of its impact.

ampersandrew,
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If they’re not growing their platform beyond what the market was 15-20 years ago, is it lunacy?

ampersandrew,
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No, they arrived at the conclusion, for good reason, that the addressable console market isn’t growing using the old methods. So rather than hold on to exclusives with the myth that exclusives are going to drive adoption for Xbox, they’ll just port their games everywhere and make Game Pass available when possible, and Sony likely came to a similar conclusion. Even though they’re doing way better than Xbox, they also seemingly came to the conclusion that the ceiling is much higher without console exclusivity.

ampersandrew,
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It takes more work and resources to do what they’re doing. They already do server side anti cheat. And realistically, this is more effective than not doing it, though it definitely still gets defeated anyway. I would say the things that it asks of the customer are not worth the trade even if they were 100% effective, but they are more effective.

ampersandrew,
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There aren’t exactly a wealth of games doing what Battlefield does outside of Battlefield itself.

ampersandrew,
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It did take off for a time, and now it looks like it’s an early access game that hasn’t had an update in 19 months. And I can tell you that if they don’t let me host the server myself and play via LAN, they’re not solving any problems for me over Battlefield.

ampersandrew,
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That hardly makes it generic though.

ampersandrew,
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Very untrue, but okay.

ampersandrew,
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Every game has cheaters. If we could run our own servers, we could decide who we play with.

ampersandrew,
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If we had private dedicated servers and the ability to play without anti-cheat, Linux support would be a non-issue. But because we don’t have that, anti-cheat is seen as a necessity, and we don’t have Linux support.

Xbox Drops Work on ‘Contraband’ Video Game After Four Years (www.bloomberg.com) angielski

Xbox is canceling Contraband, announced in 2021 from Avalanche Studios (Just Cause), after four years of radio silence, sources tell Bloomberg News. This news arrives weeks after a mass layoff in which Xbox canceled several other big titles. - Jason Schreier

ampersandrew,
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At the time it was announced, money was cheap to borrow, so a trailer like this came out when it was way too soon to let customers know about it but exactly the right time to entice new employees to work on your new project, so they were staffing up to make that game. They probably were working on it for the past four years; Avalanche hasn’t had a release since it was announced.

ampersandrew,
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I don’t think everyone does know that. There’s a very real, perhaps likely, chance that Game Pass is sustainable.

ampersandrew,
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Did everyone in this comments section forget that Microsoft is in fact done with traditional consoles? “Everything is an Xbox”, and they’ll still release new hardware, but they are talking about Windows gaming, not a platform where they’ll have to do cert for a discrete spec. PlayStation games are coming to other platforms now, too. The old console model and console wars are over.

ampersandrew,
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Microsoft didn’t have to declare consoles over. The market did. Yes, Steam is the big winner, but Sony isn’t gaining customers either; perhaps even losing them on consoles.

ampersandrew,
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Their current pricing model is between $10 and $20 per month for somewhere north of 30M subscribers. The ability to get Game Pass for less than that was largely discontinued two years ago. You can conservatively estimate that to be $300M in revenue every month. Every two months, they can fund a Call of Duty game. Every month, they can more than fund one Starfield. That’s only Game Pass revenue without including game sales. I’ll also remind you that Microsoft publishes 6 of the top 10 PlayStation games last month; they’re still selling lots of games outside of Game Pass. “Excluding the [studios] they bought over the last 4-5 years” is a major omission. Their licensing deals for third parties on Game Pass have seen significantly less investment in the past few years; as their first party library increases, they’re less and less necessary. I’m also curious where you got that number for Starfield units sold, because my back of the napkin math puts it at more than 3M copies on Steam alone.

ampersandrew, (edited )
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Me too. That’s a fact, but it doesn’t refute what I said. It’s a rosy picture that sounds like it refutes what I said, which is why Sony reports it that way, but it doesn’t. 124 million users includes PS4. What the article even mentions in the headline is that it’s behind PS4 at the same point in its life, even with the absence of a real competitor this time around in Xbox. Does it sound healthy to you that 5 years into a console generation, Sony can’t convince people to move to PS5 when all they play is Minecraft or Fortnite?

EDIT: Btw, Sony categorizes monthly actives as “an estimated total number of unique accounts that played games or used services on the PlayStation Network during the last month of the quarter and is based on company research, and may be updated in the future”, emphasis mine. My PS4 only streams video these days, and it sure sounds like it’s counted in that same metric.

ampersandrew,
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I said perhaps, because our data is always lagging behind real time by a few months, and the difference between the two generations’ units sold is close enough that the gap could have been covered in the time it takes to report on it. We don’t know that it has, but it’s possible. Increased spending on exclusives, and fewer of them, has led to decreased margins on them, and the bulk of PlayStation’s revenue is coming from third parties that are available everywhere while PlayStation’s own games are going multiplatform as well, a thing that they never used to do. There’s no L for me to take here.

Evo Las Vegas 2025 wrap-up angielski

Another year, another Evo. While there were no stories quite like Hayao and “Evo Moment 38” this year, there were still plenty of great tournaments to be had. I’m quite partial to Guilty Gear Strive, and top 8, as usual, was full of inventive uses of the game’s systems and characters to come up with clever plays that...

ampersandrew,
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Season passes and updates are what they’re doing now rather than splitting their player base with a new SKU. But of course, that new SKU comes with advantages like being able to freeze the game at a certain point in its life.

ampersandrew,
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No one plays the old version now because we have no choice. Plenty of people would have preferred to go back to Tekken season 1 and Dragon Ball FighterZ season 2, but we didn’t get that option.

ampersandrew,
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That it was! It’s a shame Justin doesn’t really compete anymore. That’s how well he does in a game he doesn’t really practice like he did back in the day. That man could pick up a fighting game at Evo that he’s never played before, and he’d still get out of pools.

Red Dead Redemption 2 was amazing. angielski

Right now, I don’t have a PC. Long ago, when I did have one, the first AAA game I ever played was Red Dead Redemption 2. I have played other games, but I feel like RDR2 surpasses all of them and is legitimately one of the greatest games ever made. The amount of details dedicated to realism, the solid storyline, the amazing...

ampersandrew,
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For my criticisms of that game, which mostly match that video, the story isn’t one of them. I’d call it one of the best the medium has to offer.

ampersandrew,
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A one more heist story where it was clear it was never going to be just one more heist, and the band dissolved itself over a lack of real leadership. As opposed to the trope, where it’s one more heist that goes wrong. I take it back; I do have a critique of the story. Act 4, on the island, was a detour from anything that had anything to do with the main plot. Other than that though, I thought it was fantastic.

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