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ampersandrew

@ampersandrew@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ampersandrew,
@ampersandrew@lemmy.world avatar

I don’t understand. So he had a team of over 100 people who worked on a Sony deal for like 3 years before it was shut down. Now he’s got a new studio and a new Sony deal? Has no one learned their lessons here?

ampersandrew,
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Who’s the abuser and who’s the abused? This deal didn’t work out for either of them last time.

ampersandrew,
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I tried the demo, and I’ve got to say: I was hoping for more of an evolution to the stealth mechanics. This seems to be sticking very closely to what Monaco 1 was.

ampersandrew,
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Valve says the data proves “Steam isn’t just a storefront—it provides social community, game discoverability, interactive events, and a deep set of game-enhancing features to attract and retain players who will be checking out new games in the future.”

I think it proves that Steam is the largest storefront on PC and that PC is growing and replacing other platforms.

ampersandrew,
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The Next Fests might count. They kind of fill the role that something like PAX does, encouraging you to try out demos.

ampersandrew,
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Let’s not whitewash their history. A lot of concessions they only gave up due to legal challenges, and then there’s the whole child gambling thing.

ampersandrew,
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Their refund policies only came about because different governments sued them. Check out either coffeezilla or People Make Games on CS:GO loot boxes, the latter of which has interviews with plenty of the victims of this system that Valve allows to continue because it’s so lucrative for them.

ampersandrew,
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I was specifically refuting, “They’re the only ones safeguarding the industry,” and how they got to their refund policies matters when it comes to that statement. I was not here to throw a gauntlet down, insult Steam’s honor, and challenge anyone to a duel. I prefer to shop on GOG these days, when possible, but my Steam profile says I have 991 games in my account, and I bought most of those. Valve and Steam have done lasting, measurable good to this industry and medium, but that doesn’t mean they’re safeguarding it or that it’s all good news. As to the thing about ads, I don’t think that model would actually work with the PC gaming audience, and I think Valve prohibiting it is just so that their audience still finds quality products on Steam and spends more money. Valve’s best behaviors and worst behaviors are motivated by profit.

ampersandrew,
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Striving for profit is a quality tied to being a company, not being a publicly traded company. Everything they do is in pursuit of making more money. Often times, that means making the best store out there so that we shop with them instead of their competitors, which is how it’s supposed to work.

ampersandrew,
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I’d be with you if I still got to keep the game and the skins I bought in perpetuity, but that’s basically unheard of.

ampersandrew,
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That’s just not true. They’re seeking profit by attempting to be the best place to spend your money. Epic would love for Valve to charge users monthly for Steam, but they don’t, because it would just drive people away from Steam. They stand to make more money by doing what they’re doing. This is not a public versus private thing. Arguably the negative that comes along with public companies is that there are more short term incentives at the expense of long term profit, but they’re both doing what they do for profit.

ampersandrew,
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I don’t think they want to sell the company. I think the family that owns the majority of it is doing everything possible to stay in control of the company called Ubisoft, regardless of how many of their IPs they still have left when the dust settles.

ampersandrew,
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To be fair though, this is about the easiest prediction you could possibly make. I don’t think anyone expects this thing to come in under $400 even in a world where there aren’t tariffs looming in the distance.

ampersandrew,
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I’m looking forward to having a new Advance Wars that benefits Nintendo in no way whatsoever and works on my platform of choice.

ampersandrew,
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Gaming on ARM is going to have a steep hill to climb until there’s a Proton-esque compatibility layer. Why would I try to use an ARM machine to play games when its library is miniscule and new x64 machines have shrunk the power per watt gap?

ampersandrew,
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Yeah, that’s what I mean. It needs to be compatible and performant enough to come close to what x64 does even with the extra layer in the way.

ampersandrew,
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Just putting their own games on the platform would be money down the drain if their goal was to make ARM a viable gaming platform (just look at Apple), but games that small are low-hanging fruit, for sure.

ampersandrew,
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Or, perhaps optimistically, it’s to prepare themselves to transition off of their absurdly dated engine.

ampersandrew,
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This remake is allegedly going to be in Unreal. Even if ES6 is in Creation, their next project can move to something better.

ampersandrew,
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Why? I’ve definitely installed mods for Unreal games.

ampersandrew,
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Gotcha. Yeah, I’d expect minimum mod support for this one, but if the next Bethesda game switches to Unreal along with this one, I’d expect normal support for modding that they usually provide.

ampersandrew,
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That engine is ancient and their game design needs an upgrade. A lot of the quests were so bland in Starfield that I watched the credits to see how many designers they had on them. It was like…6. Thousands of planets, 6 quest designers. If your quest is, “go here, push a button, and come back,” just don’t bother putting the quest in the game.

Likewise, Oblivion’s conversation system probably looked immaculate compared to old Elder Scrolls games at the time, but Starfield is outclassed next to Mass Effect 1 from 2007, not to mention The Witcher 3 or Baldur’s Gate 3. And for how much people like that their towns are filled with NPCs on a schedule, it would be nice if that system led to anything more sophisticated than the thieving tricks people used 20 years ago.

ampersandrew,
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The numbers are an 81 on Open Critic, 77% positive on Steam player reviews, and about 6M people played, mostly through Game Pass.

There is a large contingent of people who don’t like romance mechanics in their RPGs, often for the reasons she states in the article. Obsidian doesn’t do it often in general.

ampersandrew,
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They told people to play it on Game Pass, and that’s where people played it. Mimdgame is about as reliable as divination (source: Viri4thus) even though it’s in line with what we can measure for Indiana Jones and Call of Duty? 6M (a two week old number) is about 1/6 of Game Pass’s subscriber base. Although I guess it’s more like 5.5 since they probably sold a little less than half a million by now.

Give me an example of an Obsidian RPG romance option where the character becomes a yes person?

It’s not an opinion I hold. It’s an opinion that Obsidian developers have seemingly held for a long time. They’d be likely to try to avoid the things that they criticize romanceable NPCs for.

Do you actually enjoy video games? I’ve only ever seen you being miserable and claiming that you don’t enjoy the ones you’re talking about because you’re just too darn smart to enjoy them.

ampersandrew,
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There it is with your two neurons again. But those neurons sure seem to be betraying you if they’re telling you this culture war bullshit was Microsoft’s doing or intention, or that Game Pass isn’t a material factor in this game’s success. For someone who claims to be so smart, that seems very dumb.

ampersandrew,
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We had a discussion thread on this article here back when it was new, and the same criticisms of the article remain.

ampersandrew,
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To be fair to the author, I knew the AAA game publishers were ticking time bombs too, and it took like 6-8 years longer than I thought for them to start seeing major declines in their increasingly homogeneous offerings.

ampersandrew,
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The likeliest explanation is that games press lie about how good games are and not that they just have a different opinion than you? Also, this isn’t even a major outlet. It’s just some guy’s blog, not even exclusively about games.

ampersandrew, (edited )
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Different strokes for different folks. I love the way NRS games look, especially post-MKX, but I can’t stand looking at GranBlue.

Assists are called Kameos in this game, and they’re selectable. They’re just showing off the newest character and Kameo.

Next Xbox Rumors Surface; No Devkits Available to Developers Yet (aiming for 2027); EDIT: And new handheld later this year (www.dualshockers.com) angielski

From Jez Corden. Further supporting the idea that the next Xbox is just a PC with a custom shell, which is about the only way a new Xbox makes sense anyway....

ampersandrew,
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Sony’s not doing great right now either. They’re either matching or several million units behind where they were with the PS4 at the same point in the console generation; given that their closest competition has been decimated, that’s not great for them. They don’t make games as quickly as they used to, which means they don’t make as many as they used to, and their margins are slimmer on their successes while the failures like Concord and PSVR2 hurt more. Both of those consoles are rapidly headed toward a future that only looks like personal computers for high-end gaming. Nintendo is at least mostly immune to this for at least the Switch 2 generation.

ampersandrew,
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Gyro support wouldn’t hurt.

ampersandrew,
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Did Mario Galaxy use gyroscopic controls? I thought it just used the IR sensor. If I’m correct, these are two different things. If you’ve played Splatoon with the gyro controls, you might see the benefit. Alternately, you can do this with Steam input on just about anything if you have a controller with the feature.

ampersandrew,
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Gotcha. It still might not be the best sample set for getting a feel for what the controls have to offer, if you have the means to give it a try in other games. I think it’s better at aiming/shooting than the right analog stick has ever been.

ampersandrew,
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Not even a competitive edge, as I don’t really play multiplayer shooters anymore. It just feels more intuitive (though some additional bothersome setup is often required to tune it right). You can also move it via your elbows rather than wrists. But in any case, gyro would be nice to have in Xbox controllers. I found playing something like Returnal on an analog stick to be a huge pain, and it’s great when you can get that extra oomph out of your input device.

ampersandrew,
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That’s comparing Pro to Pro. I meant all PS5s were trailing behind all PS4s by several million units at the same point in time as of a few months ago. Allegedly, after that report was published, Sony had their best PlayStation quarter ever, but I don’t remember if they disclosed which metric they were measuring that in, and there’s a good chance their best quarter ever still didn’t make up that deficit.

ampersandrew,
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I’ve had this too.

ampersandrew,
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Tell that to PC’s growth and consoles’ decline. Plus the new Xboxes mentioned in this very article are seeking to be exactly that, much like what the Steam Deck does today. It will play PC games but will be called an Xbox.

ampersandrew,
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If consoles cease to exist as we know them because they just became PCs, then what does that mean for a console war?

ampersandrew,
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It’s published by EA. There’s always the hope that they learn what people like and stop doing the lousy things, which they have done in a handful of different things, but then when they don’t, you just shop elsewhere.

ampersandrew,
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What part of it did you find to be Borderlands humor and not Fallout humor?

ampersandrew,
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I hear you on the trailer. I think Fallout and Outer Worlds are both inherently dark comedies at their core, and I think that trailer lets the potential audience know that it’s a comedy in a way that Fallout trailers typically don’t, but Fallout has a legacy at this point. For me, the touchstone of The Outer Worlds’ humor is right at the beginning, with a man coughing up blood in his dying breaths, trying desperately to remember and recite his company’s motto, and I think that tone holds true throughout. Meanwhile, I’m playing Borderlands 2 right now, and while the comedy does often land for me, it can sometimes devolve into calling a creature a “bonerfart” as the punchline.

ampersandrew,
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It’s the only method of game development that ever made sense to me.

ampersandrew,
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And has mandatory online anyway, so that would be DRM.

ampersandrew,
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A game is also more than the aggregate of its review scores. An average of 81 on Open Critic is derived from those who rated it a 6 and those who loved it enough to give it a 9 or a 10.

ampersandrew,
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Obsidian getting dinged in reviews for making more focused games that don’t waste your time and don’t bet their company’s entire future on its budget and scope has been very frustrating to see.

ampersandrew,
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They still average out to be very positive scores, so I don’t think we can say most people don’t want what they’re making, and no viewpoint is universal, so don’t put words in my mouth.

But you’ll see the same people asking for a more sustainable game industry complain about what they find when they see it.

ampersandrew,
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Yeah, but then you have to sift through the files with Canadian cable channel watermarks in the corner, and if you decide you want subtitles, you might not have them available.

But since you pointed it out, I don’t think there’s any kind of video that can’t be pirated easily, which makes the presence of DRM even dumber.

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