Judging by how these posts are taken here, I think once you’re done vacationing, you could look into doing this professionally.
It’s cool that Breath of Fire IV has that tag saying that the game was picked up due to the dream list, but I’ve got some concerns about what GOG will or won’t touch. Someone here on Lemmy pointed out correctly that these are always the PC versions of games in the Good Old Games program. Several of the games they’ve picked up recently are games that I only ever thought of as console games and didn’t know that they had PC versions. The problem with that is that up until approximately a few years into the life of the Xbox 360, it was quite common to have a PC version that didn’t resemble the console versions of the same title at all. For instance, the Ghost Recon Advance Warfighter games on PC have the same stories and voice lines, but the levels and gameplay mechanics are totally different. Spider-Man 2, based on the movie, is immensely important in video game history, but only the console version; the PC version is widely considered to be garbage. 007: Nightfire is on the dream list, but everyone there is sure to mention that the one people want is the console version. Anyway, I hope they can figure this out and start getting some classic console games saved just as well as the PC versions, and I hope that the PC versions they’re choosing aren’t compromised compared to the ones that are so fondly remembered.
Indies are making now what would have been AAA back then. And as many great games as there were back then, we get more now. Back then, it was possible to keep up with just about every major release as it came out. Now I’ve got a backlog of 9 games that piqued my interest and came out this year that I haven’t had time to get around to yet, and it’s only April.
Nah, don’t try to pass this off as, “I was only joking, bro”. People get real death threats when this kind of shit happens in forums. I remember the Jennifer Hepler stuff, and there was just as much expert analysis that went into her witch hunt back then.
One man is not responsible for all of your criticisms of writing in their games for decades. The writing and development processes of games are too opaque for you to be able to attribute anything to one person on teams as large as Bethesda’s.
Often times they’re the same thing. The money comes from the owner of the IP, who contracted out the project; owner of the IP decides they don’t want to do it anymore; no more money coming in to fund the people working on it.
That first part is exactly what I’m saying. Many multiplayer games involve starting from zero every time, so that didn’t seem to be what OP is looking for. I wouldn’t recommend Vagante, for instance. It has a small handful of unlocks, but the lack of other progression is a feature, not a bug. Meanwhile, a loot game like Borderlands will have you continually upgrading your character and gear over many sessions, and that’s likely what OP is asking for.
This is a date you pick when you want to be nominated for the Game Awards, and also when you’re confident that Grand Theft Auto won’t interfere with your sales.
I have fond memories of being the only one I knew with a Virtual Boy. My mom got it on clearance along with games like Teleroboxing and Galactic Pinball.
I’m currently in the last few hours of the DLC of Borderlands 2, trying to wrap it up before moving on to the Pre-Sequel.
My wife and I finished up Split Fiction and have moved on to Blue Prince, which we’re 3 in-game days into. We love a good puzzle game, and we’re told this one will fit the bill.
And besides those, I’ve still been replaying Baldur’s Gate: Enhanced Edition and playing Kingdom Come: Deliverance for the first time. I made it to the titular city in the former and I’m still probably in early hours in the latter, probably about to get an introduction to a major character in the story (“The Prey” is the name of the quest that I’m on right now, if you’re curious).