Hallelujah. I don’t know why so many companies went down this route, particularly when it’s not the likes of Ubisoft or whatnot with their own desire to half-ass the attempt at making their own Steam. My guess for its removal is to better support Steam Deck, perhaps?
Heh, I’ve seen what feels like a thousand different attempts to represent lockpicking in a minigame, and they’ve always felt like a waste of time at best. In an RPG, your skills on your character sheet determine what you’re good at, so I’ve found it’s more honest to just represent that with a dice roll rather than making you break lockpicks super quickly or something.
If a game is low spec enough to run on a PS4, it typically has a PS4 version as far as I can tell, but maybe there are exceptions I haven’t kept up with. And in order to have a handheld PlayStation that doesn’t require its own versions of games like the Vita and PSP did in the past, the best they can really hope for is a PS4. That’s why this problem seems insurmountable unless they go the PC route like everyone else.
I was quite satisfied with Alone in the Dark. It could have used some polish, but it was delivering more Resident Evil 1 style gameplay in a way that even the Resident Evil series refuses to do.
I honestly don’t know how this is supposed to succeed unless it’s literally a handheld PS4, and even then, the market for that over a Steam Deck is likely minuscule.
This is my question too. Search results turn up Bridgy Fed, but that seems to require the account you’re interested in following to go through those steps, which none of the accounts I’m interested in are doing. At least the Threads POTUS account turned on federation so I can view it from Mastodon, but I suspect for the next four years, that account will be pretty quiet, and if it isn’t, I’ll probably want it to be.
The state of AAA gaming is that releases slowed way down, resulting in way less output, which means you’re going to have fewer winners, by the numbers. Not every year can be like last year.
Yeah, it’s no Baldur’s Gate 3, and I do hope they learn more lessons from contemporary CRPGs, but I’d say it has other strengths. I liked the combat, and I liked the story, characters, and world-building. Open worlds in most open world games are pretty shallow, and I’d say both this and The Witcher 3 follow that same template to the same ends, but at the very least, it allows you to approach an objective how you’d like after scouting it out, which feels satisfying. It’s RPG-lite, which manifests as a pretty good action game with some story branching, and I’m not upset about that, as much as I’d prefer they lean into the RPG stuff harder.
It got noticeably worse in the summer of last year. I have no idea what actually changed around then, but that was the first time the Steam forums were so toxic that it may not have been worth asking your question.