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ampersandrew, do games w The Way Forward, an update from the team behind Cities: Skylines
@ampersandrew@lemmy.world avatar

No, hence my conclusions.

ampersandrew, do games w The Way Forward, an update from the team behind Cities: Skylines
@ampersandrew@lemmy.world avatar

Oh, nothing more than that? Yeah, that’s just a man who hasn’t done his job. If he averaged a page a day, he’d have finished years ago.

ampersandrew, do games w The Way Forward, an update from the team behind Cities: Skylines
@ampersandrew@lemmy.world avatar

The ways that they play differently are a few numbers tweaks and occasionally a new animation. It’s not the difference between Melee and Brawl or 64 and Melee.

ampersandrew, do games w The Way Forward, an update from the team behind Cities: Skylines
@ampersandrew@lemmy.world avatar

And perhaps that health is because by that point they already started releasing multiple games far too early for a cash injection, one of which ended with them cutting Harebrained Schemes loose. I’m also calling it like it is. I don’t see healthy companies sacrifice their long term fan base and development throughput for short term gains. It smells a whole lot like trying to stop the bleeding. As for assigning The Chinese Room to sequel a beloved RPG, I don’t even know where to start there.

ampersandrew, do games w The Way Forward, an update from the team behind Cities: Skylines
@ampersandrew@lemmy.world avatar

No, but if it walks like a duck and quacks like a duck…

Everyone ran out of cash in this industry. Investment dried up, and they knew what state their game was shipping in. That doesn’t mean you’re wrong to be upset as a consumer either.

ampersandrew, do games w The Way Forward, an update from the team behind Cities: Skylines
@ampersandrew@lemmy.world avatar

It’s the kind of decision you make when you run out of cash to keep funding development.

ampersandrew, do games w The Way Forward, an update from the team behind Cities: Skylines
@ampersandrew@lemmy.world avatar

Sure, but that was iterative, like Super Street Fighter II Turbo, as opposed to making Street Fighter III. Wherever they go with Smash from here, it will involve a systems rework and fewer characters.

ampersandrew, do games w The Way Forward, an update from the team behind Cities: Skylines
@ampersandrew@lemmy.world avatar

That doesn’t make it sheer greed; it’s what’s feasible to develop. A systems driven game like a city builder or a 4X game mean that you can’t just drag and drop old content in the new systems and expect it to work and look cohesive. Every fighting game launches with fewer characters than the previous version, and it’s not because it’s some conspiracy to delay dropping the SFV characters in SF6; it’s because swapping out the V system for the Drive system is a massive change, and the old characters take a lot of work to port over. Even the art style in Civ 6 is very different from Civ V. When you try to just copy and paste content between two different styles of art direction, you end up with nightmare fuel Chun-Li in Marvel vs. Capcom Infinite.

ampersandrew, do games w The Way Forward, an update from the team behind Cities: Skylines
@ampersandrew@lemmy.world avatar

What’s the scuttlebutt with GRRM?

ampersandrew, do games w 70 percent of devs unsure of live-service games sustainability
@ampersandrew@lemmy.world avatar

And what you’re describing is the economic realities of a bubble bursting, which means they have to pivot to making something sustainable that the market actually wants. That doesn’t mean AA or indie exclusively. It does mean smaller scope. Halo and Gears of War could be created much faster when they were linear games, and now they’re both open world and arguably worse off for it.

ampersandrew, do games w 70 percent of devs unsure of live-service games sustainability
@ampersandrew@lemmy.world avatar

The industry kept making games bigger that would have been better off if they’d stayed smaller. I’m not saying to make the games they make now in less time. I’m saying stop making games that take 5 years to make and instead make games that take 3 years to make.

ampersandrew, do games w 70 percent of devs unsure of live-service games sustainability
@ampersandrew@lemmy.world avatar

There was an article from years back, I want to say around 2019 or so on then-Gamasutra, about how it was already too late to stop the bubble from bursting because all of these games are trying to get everyone’s attention (I’m having trouble finding it now). Now the bubble is bursting, and big games these days have dev cycles of about 5 years, putting us right here in 2024. Get dev cycles to 3 years or less so that you can actually react to changing market conditions, and charge a fair price for a good product. Maybe sequel it or otherwise make regular old expansion DLC. That was sustainable. No one even makes a multiplayer game anymore unless it’s intended to be rigorously competitively balanced or suck up all of your time and money through grinding.

ampersandrew, do games w Take-Two is Preparing for a Mafia Series Announcement, it's Claimed
@ampersandrew@lemmy.world avatar

What specifically didn’t you like about 3? I haven’t played any of them, but we’ve had a drought of crime stories in games lately, so I’m looking forward to seeing another one come out (that isn’t Yakuza).

ampersandrew, do games w The Australian government rated Hollow Knight: Silksong
@ampersandrew@lemmy.world avatar

Nah, there’s time enough to enjoy both games. (They probably will steer clear by at least a week though.)

ampersandrew, do games w The Australian government rated Hollow Knight: Silksong
@ampersandrew@lemmy.world avatar

Every major ratings board has rated it at this point. Yes, the game’s release is imminent. And by imminent, I mean, “likely between now and July”.

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