Nah, this isn’t a memorization type of game, or at least not so much based on the other games this developer has made. You’re basically just going to press Light then Medium then Heavy, or you can just mash on any one of those three buttons in order to do a combo. And largely, everyone has pretty similar reaction times when you’re familiar enough with a game to know what might be coming; in general, you mostly just want to hold down-back until your opponent does a big slow move.
My then-girlfriend-now-wife and I went to a temporary video game exhibit at the Museum of the Moving Image. A lot of the mainstays you’d expect were there, particularly from the arcade era, including ground-breaking titles like Dragon’s Lair (which is fascinatingly beautiful and a bad video game at the same time). At one point, one of the signs mentioned moving on from vector graphics, which my wife had no idea what that meant, so I immediately looked around for an Asteroids machine. You don’t really get how one of those games looks unless you’re playing on the genuine article. That’s the kind of thing that probably ought to be in a museum most.
I recently went to Galloping Ghost in Illinois, which is now the world’s largest arcade. It’s got nearly every arcade game you can think of, and they do a good job fixing them up. They have an F-Zero AX machine. I’ve always wanted to play one of those. I went to Galloping Ghost two years in a row, and it was broken both times. Turns out they’re having trouble sourcing the displays. As you go around the place, most machines are working, but even only a year later, more of them had display problems. I imagine even just getting regular old CRTs is going to make this kind of thing way harder as time goes on, and a good CRT does affect how these old games look, because they were designed for them. This is the kind of burden I’d expect a museum to take on.
I imagine Silksong gets a release date announced for all platforms during Microsoft’s Gamescom things, but there are a number of third party games with no release dates that could feasibly show up here. I’m hoping for the likes of Mouse: P.I. for Hire. Plus there will probably be a bunch of games that are old news on PC and other consoles but get release dates for Switch 2 now that Nintendo has a platform that can handle them.
The base price increase would still raise the total with DLC. Not including the DLC is still worth talking about, since there are plenty of ways to enjoy a game without it.
No, they tell a lot of those same lies to their consumers, too, so the market is acting somewhat rationally related to what they’re told. It’s why you still have a “buy” button on store pages instead of “purchase temporary license” or “rent”.
No, that’s not it. Single player games still get made. You can monetize multiplayer much the same way, but basically no one makes a multiplayer game that you just sell once, maybe with an expansion or two, like they do single player games. Naughty Dog threw their hands in the air and said, “These are the only two options, and we choose single player!” instead of just selling a Last of Us multiplayer game for a single purchase.
At this point, I’m convinced that most developers have forgotten how to make a multiplayer game that isn’t live service. Larian still remembers, but you’d think some people who make action games would remember too.
In order to be efficient, it assumes people will act at least mostly rationally. It’s one of those things where it’s both true and false at the same time, somehow.
I liked Hollow Knight just fine, and I’m sure I’ll enjoy Silksong, but it definitely doesn’t have me super excited. Invincible Vs, though…that one I’m looking forward to.