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ampersandrew, do gaming w Weekly “What are you playing” Thread || Week of February 11th
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Gotcha. Is that in the game, or would I have to modify it externally?

ampersandrew, do gaming w Weekly “What are you playing” Thread || Week of February 11th
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It exists in at least the enhanced editions of Baldur's Gate 1 and 2, and I'm told the first Dragon Age had this too. Though to be honest, even with the ability to script AI behavior, I'll likely end up just setting tons of conditions for auto-pausing like I usually do in RTWP games so that I can decide what to do for each character whenever some condition in the battle changes.

ampersandrew, do gaming w Weekly “What are you playing” Thread || Week of February 11th
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I also played the original Zelda via emulation, but the physical game came with a map that makes the game much more feasible to get through on your own. Once I had that, I was golden.

ampersandrew, do gaming w The makers of Palworld are desperate to hire more developers: 'We are overwhelmingly short of people'
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Live service games really did a number on people. Why does it matter if people stop playing Palworld between now and when those new people they hire can produce the things they're hired for?

ampersandrew, (edited ) do gaming w Weekly “What are you playing” Thread || Week of February 11th
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I finally finished Pillars of Eternity. I've got lots of criticisms for it, but mostly I really enjoyed it. I do wish there was less combat and that there were more opportunities to talk your way out of combat, for instance. The combat is very good, but there's so much of it that you can easily get decision fatigue. I'm going to take a slight break from Pillars of Eternity before I start the sequel.

So I moved on to replaying Planescape: Torment instead. I last played it about 12 years ago, and there's a good amount of it I've forgotten since then, but at the time I felt it was the best writing I'd seen in games to date. As poorly aged as it was then, even on the enhanced edition now, it's perhaps aged even worse now, so I'm not sure if I'll finish replaying it this time, but we'll see. At least it's not particularly long.

My friends and I are continuing our co-op playthrough of Quake II since we don't live in a timeline where we've got a plethora of modern FPS games to play instead; not the traditional campaign variety, at the very least. The indie scene is mostly replicating Doom/Quake 1 sorts of games, and Quake II is surprisingly much more modern in its design...at least when you use the compass built in to the remaster.

EDIT: Changed my mind. Moved on to Pillars 2. There are already a lot of great improvements.

ampersandrew, do gaming w Phil Spencer has reportedly reassured employees Microsoft ‘won’t stop making Xbox consoles’
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People always talk about this being physical versus digital, but I'd say this is about DRM. Physical media decays. DRM-free games can be perfectly copied over and over again, and it comes with the bonus of not taking up space in my apartment. If a game requires a server to connect to or stream from, that's often just a fancy form of DRM.

ampersandrew, do gaming w Phil Spencer has reportedly reassured employees Microsoft ‘won’t stop making Xbox consoles’
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The distinction is that they're making a decision that will likely result in not making consoles anymore. It's like how governments don't decide to increase traffic; they decide to expand freeways to more lanes, but the only thing that can come from that is that they increased traffic. They think they're solving a problem, but they're actually, usually, making it worse by those actions that we have a historical record for how they play out.

ampersandrew, do gaming w Phil Spencer has reportedly reassured employees Microsoft ‘won’t stop making Xbox consoles’
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Sony will hold on to that kicking and screaming, because once they're just selling a PC, they lose money for each third party game sold, and they lose PS+ revenue.

ampersandrew, do gaming w Phil Spencer has reportedly reassured employees Microsoft ‘won’t stop making Xbox consoles’
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Latency is enough of a thing that even a child raised on it will recognize the benefits of running the game locally, not to mention mods and other privileges that come with having a local copy of a game.

ampersandrew, do gaming w Phil Spencer has reportedly reassured employees Microsoft ‘won’t stop making Xbox consoles’
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If Xbox disappears and leaves only PlayStation at that tier, I think it's more likely we're looking at the end of consoles altogether in as little as 15 years.

ampersandrew, do gaming w Who, in your opinion, is the most annoying character in any game?
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I thought they were both delightful, but neither's storyline had the emotional payoff that something like Shadowheart's or Karlach's had.

ampersandrew, do gaming w Phil Spencer has reportedly reassured employees Microsoft ‘won’t stop making Xbox consoles’
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To be fair, the rumor isn't that Microsoft is getting rid of consoles. The rumor is that they're making decisions that will, in a handful of years' time, almost certainly result of getting rid of their consoles.

ampersandrew, do gaming w Subnautica 2 Devs Quickly Clarify That, No, It's Not A Live-Service Thing
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Which is funny, because they're not built to last.

ampersandrew, do gaming w What is your game to de stress ?
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Factorio's a great one for this, as is RimWorld, but specifically on the modes where there's no combat in the former and "base builder" difficulty on the latter. Lately, Palworld has been filling this slot for me. Just build stuff, occasionally tackle enemies, and listen to podcasts while you do it.

ampersandrew, do gaming w Steam Next Fest is back and underway with "hundreds" of playable PC demos
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Note what kinds of games populate the Next Fest. Mostly games without any other form of marketing. Anecdotally, I found four demos that interested me, and all four convinced me not to to bother keeping up with the game as it gets closer to release. EEDAR, later absorbed by NPD, the combined entity of which is now known as Circana, works with lots of big developers and publishers and found a correlation with demos losing sales. In later analysis of demos, devs found that you could (a) convince someone to buy the game, (b) convince someone that they don't like the game, (c) give someone everything they wanted from the game, where they don't want to play any more, or (d) give someone everything that they wanted from the game, where they don't need any more than what the demo provides. Note that 3 out of those 4 don't result in a sale. A trailer tended to be much better marketing material. Of course, your mileage may vary if the game's loop or selling point is hard to articulate, but in most cases, seeing someone else have a good time with a game is going to be more likely to convince you to buy a game than if you had a demo where you might not understand its appeal. It's why games are built around how well they present on Twitch these days.

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