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ampersandrew, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@ampersandrew@kbin.social avatar

There will continue to be games to play because people will continue to make them. A bad experience in one place leads to a new studio designed not to repeat it.

ampersandrew, do games w Are there any games like Diablo but not Diablo because Diablo?
@ampersandrew@kbin.social avatar

I'm aware, but it will likely be mechanically similar. If it turns out to be a Bloodlines 2 situation, I can always just stick to the first game and Grim Dawn, maybe V Rising. And all of that is assuming that as I spend more time in Titan Quest I still enjoy it.

ampersandrew, do games w Are there any games like Diablo but not Diablo because Diablo?
@ampersandrew@kbin.social avatar

Yeah, that last part I knew, but I started diving into this genre with Titan Quest because the sequel is allegedly coming out this year.

ampersandrew, do games w Are there any games like Diablo but not Diablo because Diablo?
@ampersandrew@kbin.social avatar

How would you say Titan Quest compares?

ampersandrew, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@ampersandrew@kbin.social avatar

You slipped in an edit while I was responding, and I think the gist of it is that you and I fundamentally don't agree, especially not the hyperbolic flourish you used. I think you'll continue to see plenty of great games come out in the next decades, because people still want to buy games and other people still want to make them.

ampersandrew, (edited ) do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@ampersandrew@kbin.social avatar

No, this is the reality. The likes of Activision, EA, Ubisoft, and Take Two rule the industry by market cap, but that's because their games notably sell to the type of person who only buys a few video games per year at most. If they utterly dominated the material reality of the industry, how on earth could Baldur's Gate 3 or Palworld even happen? How could Hades or No Man's Sky, made by former EA devs, happen? Your view of reality is quite overly pessimistic. How can you even measure some of the claims you're making?

ampersandrew, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@ampersandrew@kbin.social avatar

Best of luck. But yes, there's a good chance your scope is too large, so definitely start small.

ampersandrew, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@ampersandrew@kbin.social avatar

When a company like this catastrophically fails and Baldur's Gate 3 or Palworld do gangbusters, that signals to others who also want to make money what they should be making in order to make money. Where the money does go, like a Larian or a Pocket Pair, now has profit to spend on growing their studios and making more of what actually works. They end up hiring the talent that was let go. Not all of them; this is less efficient than if the first studio that imploded had instead made something that the market actually wanted, but this is not a situation so dire that the industry will feel it for decades like you say. New studios form all the time from mismanaged large companies that lay people off after making bad bets.

ampersandrew, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@ampersandrew@kbin.social avatar

So like Rainbow Six 1-3's mission planning mode?

ampersandrew, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@ampersandrew@kbin.social avatar

The last EA game I bought was Jedi: Fallen Order for $4, and I still felt ripped off, because EA adds a mandatory online connection check to every game they release now, including Immortals.

ampersandrew, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@ampersandrew@kbin.social avatar

It's boomer shooters or nothing in that space right now. We're starving out here. On my radar in the coming year or two are Mouse, Core Decay, and Agent 64, but no one knows what kind of quality we'll get out of those. Also, is it a crime to just throw in some competitive multiplayer that's meant to be played a handful of times with friends instead of being the next e-sport?

ampersandrew, do gaming w Helldivers 2 Is Too Popular For Its Own Good
@ampersandrew@kbin.social avatar

Don't let them turn an objectively bad thing into good press.

ampersandrew, do gaming w Positive ‘Suicide Squad: Kill The Justice League’ User Reviews Split Unusually From Critics
@ampersandrew@kbin.social avatar

It's getting bad press from reviewers who didn't enjoy it for 10 hours as well.

ampersandrew, do gaming w Weekly “What are you playing” Thread || Week of February 11th
@ampersandrew@kbin.social avatar

Yup. I think this is it, but you might find better scans elsewhere. It doesn't tell you everything, but it shows you most of the map and labels the first handful of dungeons. Even knowing where the first dungeon is is such a huge help, because then you get a new checkpoint when you die, and once you beat the dungeon, you get an extra heart container.

ampersandrew, do gaming w Weekly “What are you playing” Thread || Week of February 11th
@ampersandrew@kbin.social avatar

I'll give it a look. Thanks.

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