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ampersandrew, do gaming w Nacon exec says industry's problem is "too many games"
@ampersandrew@kbin.social avatar

"There is indeed pressure from the market because the standards in terms of production values, length of experience and knowledge of our medium from customers are going up," Clerc says.

This is another important piece. Games that used to be linear and 8-15 hours are now open world and 60-80 hours long (often to their detriment). Most of the biggest games are designed to be played forever, which means it's coming at the expense of buying or playing new games. And development cycles are exceeding 5 years when they probably ought to be aiming for under 3 years.

The industry is making games with riskier development cycles, adding features that arguably don't make them any better or more marketable, and they're designed to make it actively hostile to the next person trying to sell a game to the same customer. It's no wonder it can't sustain the current trajectory.

ampersandrew, do gaming w Valve: Most games made with AI tools are now welcome on Steam
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Plenty of games still rely on procedural generation to different degrees. It's a huge selling point in many cases, and in others, it's a pillar of their genre.

ampersandrew, do gaming w 5+ man group games
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No Civilization on your strategy game list? Civ V and VI are both great picks.

Also, Factorio is a ton of fun and will literally let you play with hundreds of players in the same game if you so choose. The cap is 255.

And I just started diving into loot games with Titan Quest. Allegedly that game supports up to 6 players.

ampersandrew, do gaming w MSI demos a monitor that gives you an AI helping hand in League of Legends and it might stretch the boundaries of what's considered fair
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You don't detect it (at least not very well), and cheat hardware isn't new.

ampersandrew, do gaming w Suicide Squad Boss Downplays Live-Service Elements Of Obviously Live-Service Game
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I've got a friend who waits for a sale and then buys games like this for White Elephant parties at the end of the year. Often times he buys them for himself because he just has a burning curiosity for bad games.

ampersandrew, do gaming w Xbox Developer Direct Will Feature Updates On Indiana Jones, Avowed, Hellblade 2, And Ara: History Untold
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Really looking forward to Avowed, and the other three ain't half bad either.

ampersandrew, do gaming w Nvidia’s AI-powered NPCs are getting better, but still sound uncanny
@ampersandrew@kbin.social avatar

This will probably be similar to the switch from small, limited world maps in games to expansive open-worlds.

Interesting comparison, because I'd argue that that switch has, lately, been worse more often than it's been better, and that a lot of games would have been far better off if they stuck to the more limited equivalent.

ampersandrew, do gaming w Exclusive-Unity Software cutting 25% of staff in ‘company reset’ continuation
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The article says that they're from all over but also that Unity is refocusing on "core business", so maybe more cuts from the malware startup.

ampersandrew, do gaming w Steam kicks off 2024 with its highest-ever concurrents and player count
@ampersandrew@kbin.social avatar

I would love for some other store to give me a reason to shop with them instead. GOG is closest, and they still can't be bothered to give me a Galaxy client on Linux.

ampersandrew, do gaming w Weekly “What are you playing” Thread || Week of January 7th
@ampersandrew@kbin.social avatar

I enjoy Cyberpunk quite a lot too, but if you're going to criticize the depth of the game, it's not necessarily because the writing is subpar or anything. It would just be a reflection of how differently the game can play out with different builds. It's a little better now with the 2.0 update, but the designers still very explicitly allowed for a hacking option here, a strength option there, and so on. Compare that against something like Baldur's Gate 3 where you're free to break all sorts of rules by just casting flight or invisibility on your party and solving a problem in a way that you came up with that the designers didn't go out of their way to plan for. The latter is real depth. A deep RPG should probably feel like your experience was pretty different from others' experience.

ampersandrew, do gaming w Weekly “What are you playing” Thread || Week of January 7th
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To be fair, we've seen very little of the 2024 slate. We've only got release dates for about the first few months of the year.

ampersandrew, do gaming w Weekly “What are you playing” Thread || Week of January 7th
@ampersandrew@kbin.social avatar

I wish I could get into it. I'm into games that are inspired by Monster Hunter but not so much Monster Hunter itself. The monsters are too tanky, and you and the monster trade turns rendering each other unable to attack rather than having the proper push and pull of a boss fight. Plus MHW in particular (the only one I spent I any real time with) waits until you're in "the end game" before it lets you start setting your objectives by hunting something because you want its parts. Before that point, the latest thing you found is always objectively better than any other thing you found, regardless of weaknesses.

ampersandrew, do gaming w Netflix might add in-app purchases and ads to its games no one plays
@ampersandrew@kbin.social avatar

What I suggested is not ignoring the problem. Ignoring bad products makes bad products less financially viable. Buying good products instead creates more supply of good products, because producers want the money coming from consumers who only buy good products. This is not a binary boycott vs. no boycott. There is every minute step along the way. Half the industry by revenue is not coming from half the customers.

Sega’s $70M whoopsie-daisy evidently hasn’t ruined the company.

Nor does it need to. It just shows that they don't think the live service business model they made was going to work; so much so that they flushed their most expensive game to date down the toilet.

Nor has it seemed to stop their plans for Dreamcast-era nostalgia-bait games with the same abusive business model as their hilariously-late-to-the-party battle royale cancellation.

There is zero information on their nostalgic franchises play regarding business model. Many of which came from a different era of predatory monetization that came to an end without legislation (the arcades).

There is no sufficient back-pressure against publishers asking, ‘but what if more money?’

There is when you stop buying their games in the first place.

ampersandrew, do gaming w Netflix might add in-app purchases and ads to its games no one plays
@ampersandrew@kbin.social avatar

The fact that you call it ever-shrinking when there is too much to play that doesn't fit into that bucket is exactly what I was talking about. Plus you must have missed the bottom falling out of live service games this past year, perhaps due to a lack of consumer trust in the product lasting long enough to justify their time or money. Sega just spent $70M on a game that they decided was better to never even launch. Sony shrunk their live service portfolio forecast from a dozen down to half of that. These are the microtransaction-driven games.

ampersandrew, do gaming w Netflix might add in-app purchases and ads to its games no one plays
@ampersandrew@kbin.social avatar

If the only games you acknowledge are the big games committing the offense, that's why the market is taking us there. You're part of the market. Reward the other games.

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