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ampersandrew, do gaming w Twin Galaxies, Billy Mitchell settle Donkey Kong score case before trial
@ampersandrew@kbin.social avatar

But these two attempts at defending what Jirard did are genuinely ridiculous.

Taking issue with how Jobst constructed his videos to attack Jirard is not the same as defending Jirard.

ampersandrew, do gaming w Twin Galaxies, Billy Mitchell settle Donkey Kong score case before trial
@ampersandrew@kbin.social avatar

Counter-sue? Karl is suing Jirard? When did this happen?

You're right, miswording on my part. I got lost in the legal threats back and forth. I'll correct it.

ampersandrew, (edited ) do gaming w Twin Galaxies, Billy Mitchell settle Donkey Kong score case before trial
@ampersandrew@kbin.social avatar

I'll start you off by saying that his "textbook definition of charity fraud" is not from a textbook, and you'll find that and many other answers in the video I linked you. It's long, but it's chapter coded with timestamps, and while I didn't skip it, the author gives you a sizable chunk on tax law that you can skip if it's too dry.

Literally nothing in the story I linked had anything to do with anything not in the public record. I was asking about those specific claims to get a sense of what exact statements of Karl's you're talking about. Your answer doesn't give me a ton of confidence that you're being precise in your allegations about Karl.

As far as I can tell, the only thing he actually proved was that approximately $600k sat in a bank account that most people probably believed was being moved along more judiciously than that. Even that has a reasonable explanation from a legal perspective, and even that answer may not be good enough for the people who donated to Open Hand. As someone who just wanted to know the truth, whatever it was, there was no smoking gun in the next two Jobst videos I watched, and that's the problem. Legally, the video I linked gets into far more about what they shouldn't have said and why Jirard's video was definitely heavily advised and/or drafted by actual lawyers (which even us non-experts suspected, even if we didn't know why) who may have set up Jobst to fall for a trap allowing Jirard to legitimately sue him.

These two and a half videos from Jobst (I got fed up with his "this response is the worst thing ever" video) are the first I've ever watched from him, because it came up in my recommendations, and his reputation around Billy Mitchell and Wata preceded him. What I saw led me to believe that perhaps he just needs to be the guy who exposes people's scummy secrets, but maybe this one actually ended before it got truly juicy, because life isn't always as dramatic as what gets written for television, and then he just had to fill time in extra videos. Either way, I was not a fan of what I saw and decided to never watch a certain YouTuber again based on his videos; it just wasn't Jirard...oh, and ordinary gamers was probably worse than Jobst.

ampersandrew, do gaming w Twin Galaxies, Billy Mitchell settle Donkey Kong score case before trial
@ampersandrew@kbin.social avatar

Click the link in my comment. There is room for almost all of what he said to be true, but he didn't prove it, and that's a big problem, because there's also room all of it or nearly all of it to be false. It's why an actual reporter would get someone on the record to confirm a fact, consult with an expert, and be sure that the things they think are damning are actually damning. Meanwhile, he and OrdinaryGamers may have made some legal faux pas in the process of putting up videos that are sensationalist for clicks. Again, this doesn't mean that their allegations are false. But it's so, so important to actually prove it, because if they're wrong, lies travel faster than the truth, and if they ever make a retraction (I doubt it), fewer people will actually hear it.

ampersandrew, do gaming w Twin Galaxies, Billy Mitchell settle Donkey Kong score case before trial
@ampersandrew@kbin.social avatar

He can stop making videos on The Completionist unless you really want to see someone cosplaying as a journalist list things he suspects the guy did but can't prove (beyond the first video). There's a reason that an actual journalist would want to get actual numbers behind the golf tournament, for instance, or consult with someone to see if maybe it's totally ordinary for signatures to be missing from documents because they were e-filed, or perhaps make sure that their legal definitions came from something other than just the first hit that they found with a quick Google, but maybe that timeline doesn't work for the World of Tanks promo slot he sold for his video. If the "bait" that he fell for in Jirard's response was as damning as implied, it might be in his best interest to stop making videos about The Completionist.

ampersandrew, do gaming w What games do you think are unfairly snubbed when talking about the best games of all time?
@ampersandrew@kbin.social avatar

Definitions will vary from person to person, and plenty of games in each camp will represent some but not all of their defining characteristics, but you'll see some common themes. Historically, I've also preferred western RPGs by a wide margin, so that might color some of my definitions below. Also, both of these branches in RPGs had the same starting reference of D&D, and then a multi-decade game of whisper down the lane led to them diverging more and more.

Western RPGs:

  • character creation, choosing from classes that you'll often see represented by other NPCs
  • allocating attribute points, both at character creation and as you level up, that govern other things about your character
  • generally flatter power progression (you might do hundreds more damage at the end of the game than you do at the beginning, but not hundreds of thousands more damage)
  • in attempts to recreate the tabletop experience, will often times allow for outside-the-box solutions to problems besides combat as well as choices that affect the world state

JRPGs:

  • usually a finite cast of characters that level up more or less only in one way, but you might have a secondary system for them to customize with equipment beyond weapons and armor
  • combat usually doesn't involve positioning on something like a tactical map but rather a line of combatants on each side of the screen
  • magic and abilities are more often limited by a magic points resource instead of a rest system
  • dialogue with NPCs tends to be more limited in choices, telling a more linear narrative

I'll be honest, trying to differentiate these two with a list of bullet points was harder than I thought it would be to articulate. I'm almost more inclined to just say "I know it when I see it", haha. But for some points of reference, I'd say Baldur's Gate 3, Pillars of Eternity, and The Witcher 3 are western RPGs; Final Fantasy VII, Persona 5, and Pokemon are JRPGs; Sea of Stars is a JRPG that isn't made by a Japanese developer; and while also an action game, Dark Souls is closer to being a western RPG than a JRPG.

ampersandrew, do gaming w What games do you think are unfairly snubbed when talking about the best games of all time?
@ampersandrew@kbin.social avatar

It's an RPG made in the west, but I've always heard that it was notable for being a JRPG.

ampersandrew, do gaming w How about starting a challenge #VoiceLikeAGirl to put on the other shoe in gaming?
@ampersandrew@kbin.social avatar

I didn't mean to imply that it's close, only that it's already awful enough that I'm not about to run some experiment for how much worse it can be. It's already an activity so bad that I haven't engaged with it in years.

ampersandrew, do gaming w How about starting a challenge #VoiceLikeAGirl to put on the other shoe in gaming?
@ampersandrew@kbin.social avatar

Online games that let you talk to strangers aren't great when you're a guy either. Not because of targeted harassment, but because you often enough just end up with people screaming into the mic or repeating the N word over and over again for no reason. The last time I turned on voice chat with strangers was 7 years ago, with PUBG, and I quickly turned it back off. (It feels wrong that that game is somehow 7 years old.)

ampersandrew, do gaming w What games do you think are unfairly snubbed when talking about the best games of all time?
@ampersandrew@kbin.social avatar

If I'm rattling down a list of my favorite games ever, they're heavily concentrated in the last decade, with a couple of stragglers from earlier than that. I don't think that's recency bias; I think developers have just, in general, gotten better at honing in on what people like, especially in the age of rapid patching. There's plenty of negative that comes along with this too, but for every game like Diablo IV that patches out builds because they were too much fun and impacted their live service retention rate, there are plenty of games coming out of early access after learning what worked and didn't work with their players, much more rapidly than the old days of iterating on yearly sequels.

ampersandrew, do gaming w What games do you think are unfairly snubbed when talking about the best games of all time?
@ampersandrew@kbin.social avatar

I loved the first level of System Shock, now that it's been modernized. Then I got to the second level, and resources were no longer scarce, and it didn't appear to be shaking up the formula from level to level, so now it feels like Doom with an inventory system rather than the games that took inspiration from System Shock.

Half-Life is still pretty great, but as far as organically teaching the player, it's far behind even its own sequel. There are a lot of cheap deaths that you just have to save scum your way through. My go-to example is that when Half-Life 1 introduces a sniper enemy, you see a hole in the wall that could look like a sniper's nest if I told you that they existed in the game and if you squint at it a little bit, so you just get shot in the back. In Half-Life 2, you emerge from Ravenholm, and a combine sniper with a laser sight is clearly trained on some escaping zombies, so that you know that snipers in sniper's nests are now a thing you'll have to contend with, and you get to observe it safely once before dealing with them in the game. That kind of thing. 90s PC games seemed to be worse at this than their successors and console games at the time.

ampersandrew, (edited ) do gaming w Weekly “What are you playing” Thread || Week of January 14th
@ampersandrew@kbin.social avatar

Do the NWN games offer better combat feedback than the 2e Infinity Engine games? It was a real pain point in Baldur's Gate 1 and 2 (especially 2) that it would just tell me something didn't work without telling me why it didn't work, and modern RPGs will show you the full dice rolls so that you can understand why.

ampersandrew, (edited ) do gaming w Weekly “What are you playing” Thread || Week of January 14th
@ampersandrew@kbin.social avatar

Hellblade II is almost certainly coming out this year, perhaps very soon, so I got Hellblade: Senua's Sacrifice for a few dollars on the recent Steam sale. It's certainly a looker, but I would prefer if the mechanics were a bit more sophisticated. Maybe it'll get there, but I'm a few hours in now, and I'm pretty sure I've seen the entire loop. The combat and puzzle mechanics are both what I'd call serviceable, but it's really the presentation in this game that they knocked out of the park, yet I still don't know if that's enough for me to give the game a glowing recommendation, even if I am enjoying the game.

I'm still making progress in Pillars of Eternity ahead of Avowed's release, finally getting into some of the White March content, around level 6. The game remains great, but my biggest criticism thus far is still that the intended player level for a given area or quest should be better communicated. I end up timidly doing the stuff that I'm confident is around my level rather than the content that appears to be most interesting to me at the time.

Some friends and I started up a co-op game of Quake II in the remaster, and holy cow, this is so much better than our time in the first Quake, due in no small part to that compass feature they added. The era of FPS games I'm most into would be the era just beyond Quake II's initial release, and the biggest difference, I'd say, between those two eras in level design is that the older "boomer shooters" would let you get lost in a maze while their successors would close off access to most of the areas that you don't need to bother with yet/anymore, alleviating frustration. It also just feels so much better right out of the gate than the previous Quake, and the levels are somewhat trying to approximate a space that would exist in a fiction created for the game rather than just being a vague labyrinth with monsters in it.

In another co-op group, I'm in the early hours of Titan Quest, as a way of dipping my toes into the loot game genre, which I hadn't really had a taste for in the past. I figured with the sequel on the way, and no desire to touch Diablo with a ten foot pole, this would be a good time to do it. We just had to fight a centaur that I'm not sure whether it counts as a boss or not; hopefully bosses in this game are more interesting than that one was, because with the skills we had access to in the early game (not many), the fight was mostly just running around in circles and taking shots at him when we could without getting pummeled.

ampersandrew, do gaming w Capcom adds new DRM to old PC games, raising worries over mods
@ampersandrew@kbin.social avatar

They probably care far less about that than they do the ability to mod in costumes instead of buying them.

ampersandrew, do gaming w What difficult games/game challenges did you give up on?
@ampersandrew@kbin.social avatar

That boss was indeed tough but also one of my favorites from that game. I even have a shirt of it (that is suffering from some wear and tear at this point). I probably spent several hours each trying to beat both that dragon and the game's robot boss as well.

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