Working my way through completely exploring the entire world of Assassin's Creed Odyssey. I really love this game, but goddamn is it enormous. I'm about 75% in.
And just picked up the switch port of Red Dead Redemption. Really glad to be able to play this one without dragging out the 360. Still an awesome game, and a damn good port.
Yes, it really knows how to make inventory management an integral and engaging part of the gameplay. Too many times is inventory management done wrong or relegated to a mechanic thought of as "busywork". .
I'd love to see more games shine a spotlight on it, because I find it very interesting.
I wouldn't necessarily say unfun, but "not for me". Stardew Valley. I went in ready to relax and farm, but oh God, time moves quickly! And I only have limited energy per day. That wombo combo when I was starting out just stressed me out and I didn't get into it immediately.
I know there are mods for it or that it's a good game even with the time, but out of all possible farming type games there were plenty more my speed than Stardew.
I think it does make sense to expect that up until you realize how much of a technical undertaking it'd be to do so and whether that payoff seems worth it to them. Seamless transitions seem to me to still be in a category to show off if you have it, so that they didn't should be a red flag, but if you didn't watch all the footage then you wouldn't realize that, which I get, and I dont expect everybody to watch both the showcases like I did, thats probably over an hour of footage.
I can see why you'd expect a similar seamless experience due to their previous maps, but implementing that is completely different due to the style of game and requires new engine features to do so unlike their previous games which were already capable of it since Morrowind. You could expect them to consider doing it, but it wouldn't be a given
They're very specifically influenced by From Soft's game Bloodborne more than Dark Souls. It's interesting to see them use Pinocchio as an anchor point for the world. The game looks quite polished and as derivative as it seems it looks like it'll be pretty fun.
I can understand the link between seamless exteriors and the equivalent of what that would mean in the context of a space game for Bethesda, but the technological implications of having a galactic system flight mode and seamless planet to space transitions are both completely new ideas to Bethesda and are also technically complex to implement in a game already knee deep in new tech and systems only from what we'd been shown.
There's a reason things like seamless planet transitions are only something you might be able to expect in recent years. While Bethesda could totally make that happen, it's not where I'd expect them to put their money, or they'd have probably dropped a line showing it off in the pre release footage.
At once, I understand why you might've expected that, but expecting anything not explicitly shown is never a good idea when it comes to tempering expectations.
Expecting anything that particularly in-depth without being shown explicit pre-release footage of it is an expectation trap. Bethesda was never going to make a space sim, any space sim features are a bonus and were far from guaranteed.
Yeah, Ive followed Jeff for a long time and he's absolutely not afraid to say a game isn't good, and his tastes can be fickle and particular, if I were a publisher cynically selecting who to send advance codes to to manufacture a good score he would not be one of them.
As a consumer, I love him because he has integrity, likes what he likes, and says what he means, and I even can tell sometimes when he dislikes a game that I'd still like.
I remember when GTA 5 hit PC in 2015 and was around 90 gigs. Seems like we've finally hit the point where most AAA games are around its size. How time flies...