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all-knight-party, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@all-knight-party@kbin.cafe avatar

I almost give that game a pass purely because of how much you're meant to start over again anyway. It's not like you spent the entire time on one perfect go through with no do overs, you'd probably already restarted a bunch of times by then, it's just another crazy mistake you couldn't have known you could make in that game.

Not that that really makes it better, but it's not on par with doing the same thing in a giant RPG, unless you only got one shot or something, but knowing that game I would doubt it. I never got that far, though, that game is... weird and particular

all-knight-party, do games w Starfield user score drops to "mostly positive" on steam
@all-knight-party@kbin.cafe avatar

Definitely not Bethesda's strong suit and not what I go to their games for. Their NPC interaction is made up of tons of awkward TMI introductions and dialogue too quirky to take seriously most of the time. That's a valid criticism, I would not say Fallout 4 is well written. I think it has some interesting premises like the whole synth idea, but not a well executed story.

The only overall story I really thought was good in that game was Paladin Danse's quest chain.

all-knight-party, do games w Open source community figures out problems with performance in Starfield
@all-knight-party@kbin.cafe avatar

Sure, if the game doesn't appeal to you for that value, then there will be eventual sales. It won't be worth that amount to everyone. Doesn't really excuse the overly emotional criticism, or even the overly emotional defense from others. It's a good game. A true value judgment from there will be harder and more tied to individual tastes.

all-knight-party, do games w Open source community figures out problems with performance in Starfield
@all-knight-party@kbin.cafe avatar

It boggles my mind how many things people say about this game that are patently untrue, obviously extremely biased against the game/studio, or make it seem like this game killed their dog.

The game has issues, for sure, some things like the nonexistent city/building local map systems are indefensible, but damn dude, I wish people would just try to have mature discussions with realistic expectations about it instead of whatever this shit show is that we call "gaming discussions"

all-knight-party, do games w Starfield user score drops to "mostly positive" on steam
@all-knight-party@kbin.cafe avatar

I've never played 76, but 4 is one of my favorite games of all time. I think most people who didn't like it were going into it desiring for it to be something it wasn't. What it was impeccably good at was being a scavenging looter shooter with addicting weapon and armor modification and a fun outpost building system that wasn't for me, but did let me make my own little home.

all-knight-party, do games w Todd Howard says Starfield mod support is on the way next year
@all-knight-party@kbin.cafe avatar

Agreed. Holy fuck are there so many unique quests with full voicing (at about 20 hours in). I've heard people say they aren't getting that "losing yourself accidentally seeing five different POIs", but it's definitely still there in a different package.

I get that by going to do one quest, having to stop off at other planets along the way, where I'll poke my head in and talk to whatever named NPCs I see, who'll inevitably give me a few quests, some of which lead to other places where I'll pick up other quests.

It was especially apparent with some random side quest somebody gave me in New Atlantis where I just had to go get a dead drop package from some other planet, which turned out to be the site of the Red Mile which is its own sort of arena/quest that I then enjoyed in the middle of the other quest. I've just been ping ponging around like that picking up stuff and stopping now and again to knock a few out.

all-knight-party, do gaming w Weekly “What are you playing” Thread || Week of September 10th
@all-knight-party@kbin.cafe avatar

I feel you. I just hit 20 hours and I probably didn't start to fully realize how to find different kinds of content deliberately until about hour 15 after I'd got some of the faction stuff started and explored enough planets to understand how to find certain side quests.

For the first while my natural instinct just had me exploring all of the cities and stations, just talking with people and picking up masses of side quests, then I hit a point where I started actually doing them, because I was burning myself out on walking and talking.

The non-scaling level of systems is interesting, figuring that out helped me to be able to do quests that I was leveled for and weren't super spongey, I figured out the structure of the random quest board quests so I could partake in FPS shooting, ship shooting, cargo running, or more narrative driven side quests depending on my mood.

Figuring out that the trade authority (only the manned shops, not the kiosks) is your stolen goods fence meant I could really start stealing in earnest, and the decrease in environmental items that are lootable, along with the decrease in lootable homes and apartments means stealing opportunities are harder to come by.

Even still, after being pretty cheap at level 20 I'm at about 120,000 credits, which seems close to enough to fully build my own ship, which I'm about to eagerly do in my next session. Once I've got a ship built I'll want to start and get into landing on less colonized planets and figure out the outposts and such, where I can pivot to hiring people from the taverns and getting into that whole side of the game.

I think because of the amount of things you could do, the amount of them that are basically impossible to do from the outset due to money (ship and outpost building), and the way the game doesn't guide or explain things well, it was really easy for me to create my own boring rut where I just walked and talked and ran away from tough enemies because I didn't realize I picked up a quest that was in or lead to a high level system.

For instance, I knew you could board ships, I had no idea that I needed the systems targeting skill to target engines to even do that at all, the skill description didn't mention it, and the early game mission that forces you to board doesn't require you to have the skill, you just board when the ship is supposed to "die". I was also initially upset random items couldn't be broken down into materials, but then I realized some materials can just be found as lootables, same for some craftable components.

All told, as I play more I'm coming around to it all more, but it'll probably take another ten or 20 hours before I fully understand all the systems and can make a judgment on if I like it more, less, or the same as Fallout 4, which I also loved.

all-knight-party, do gaming w Weekly “What are you playing” Thread || Week of September 10th
@all-knight-party@kbin.cafe avatar

Earth Defense Force is the shit. It's not way more fun than it has any right to be, it's exactly as fun as shooting giant alien insects as an overly patriotic earth sci Fi military SHOULD be.

I think if you show the gameplay to somebody and then the addicting loot system that they'd be down, unless they just don't like the chaotic shooter-ness. But yeah, those games are fucking great

all-knight-party, do games w Star Citizen reaches $600 million raised but the game future is really worrying
@all-knight-party@kbin.cafe avatar

DAE Starfield bad??

all-knight-party, do games w Star Citizen reaches $600 million raised but the game future is really worrying
@all-knight-party@kbin.cafe avatar

That was a rollercoaster of a comment.

all-knight-party, do games w Star Citizen reaches $600 million raised but the game future is really worrying
@all-knight-party@kbin.cafe avatar

I don't think they were chasing newer tech, so much as the development was taking so incredibly long that their current tech had literally aged out of the common gamer's expectations and they HAD to do it over to seem current.

all-knight-party, do games w Star Citizen reaches $600 million raised but the game future is really worrying
@all-knight-party@kbin.cafe avatar

I'm ready for Starfield Citizen.

all-knight-party, do games w Star Citizen reaches $600 million raised but the game future is really worrying
@all-knight-party@kbin.cafe avatar

I don't think it's possible for the game to flop anymore if we're going off money made. In terms of them making money after they fully "release", well... I don't know if it will ever actually "release".

all-knight-party, do games w Payday 3 is 14 days away and the devs have already revealed a full year's worth of DLC
@all-knight-party@kbin.cafe avatar

Payday 2 had so much DLC it made my head spin. Not interested in keeping up with that, as much as I really enjoyed the gameplay of the second.

all-knight-party, do gaming w Starfield has made me obsessed with no man’s sky
@all-knight-party@kbin.cafe avatar

That was the same for me, but reverse. I tried to play No Man's Sky to get hyped for Starfield, but they're just such different games doing different things and one doesn't appeal to me as much as the other.

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