I still go back and listen through the original Arrow Pointing Down/Giant Bombcast up until Ryan's passing. The age of the content makes it downright historically interesting now for their commentary on game releases.
The chemistry of those guys (Vinny and Brad included) is still untouchable, no one can rein Jeff in and play off him as well as Ryan did, and Ryan is by far my favorite person to ever grace that website and podcast, and rightfully so as it was his child with Jeff. Rest in peace.
Oh definitely, if OP likes visual novels at all then there are tons of those to play, particular you'd have to pick ones with untimed gameplay or only choices like Steins;Gate, Phoenix Wright, or Raging Loop
Having played the shit out of Assassin's Creed Odyssey I can say that the game has tons of equipment skin variety without MTX, the game is balanced to not need them, even from a visual variety standpoint, there are tons and tons of equipment skins to collect and permanently unlock in that game
I'll agree with that. Guild Wars 2 still has a slight amount of "pay for convenience" stuff that makes me twinge considering how much I've already paid for the games and expansions, and I really wish you could unlock mount skins in more ways than just gems, but considering you can farm gold and swap it for gems it's acceptable enough.
Especially because I wouldn't even play an MMO with a sub fee, so for that alone I respect GW2's approach.
I mean, that's sort of how it's acceptable at all, right? It's almost entirely about the fact that it's like accepted to lust after them or hit on them and the rest that would actually get them busted is not explicitly shown, but there's enough there for you to understand that it's gross.
And I love Japanese games, but even still, currently I'm playing Apollo Justice Ace Attorney, and there are scenes where characters comment on the beauty and attractiveness of Trucy (with no reprimanding from any other character), a 15 year old girl explicitly mentioned to not even be in high school yet.
That's not explicit, her character design isn't sexy, but the behavior of much older men lusting after a pre-high schooler is totally normalized. I think that's more of what you'll see commonly.
It's just an unfortunate aspect of the word clickbait. A hook baits you to click, definitively, and so the true meaning of clickbait will be diluted and used as a shorthand for a range of types of titles. You're right, though, clickbait has a seriously negative connotation, and I was kind of a dick in my comment for going straight to that instead of saying hook.
Sort of using it as a catch all umbrella for "wording a title in such a way to try and get people scrolling by to rubberneck" and go "oh, unfair? That sounds controversial".
It's an absolutely good move to word it in such a way that piques curiosity, and yes I'm sure there's a line in there somewhere between being clickbaity with no real substance, and using intriguing wording in a title, I'm just so critical of wording things that way that I'd make an abysmal journalist.
And this article absolutely has a lot of substance, I wouldn't say the whole thing is clickbait by any means, just that the word is used in a similar fashion in the title, sort of a hook that relies on an emotional knee jerk of wanting to see how unfair it really is or not.
It is basically a visual novel where you're able to walk around the world and interact with things. The only gameplay is making choices, but there are an incredible amount of choices to make.
If I had to pick a favorite FPS... It'd have to be the combination of the Bungie developed Halo games. The story may not always knock it out of the park, but even upon Halo CE's release the art design, world building, and slower paced mechanical leaning was unique and unparalleled in its execution.
I'll always be able to go back and play those games. The mix of ballistic and sci Fi weaponry kept things interesting and options varied. The high time to kill for both the player and enemies made experimentation easier and more rewarding. The enemy AI that never seemed to settle on trying the same strategy twice was the cherry on top that made discussing Halo's "combat sandbox" a household topic in the mouths of video game enthusiasts.
Of all the games that claim a difficulty level that the game was designed for, Halo's Heroic mode will always truly feel like what Halo was meant for. Challenging, but loose enough that you could mix up your loadout and approach, and make up the imperfections of your plan on the backend through execution. Absolutely an experience where I can say it is fun to lose, because there's always another cleverly intriguing idea for you to try and solve the combat puzzle with.
And a final shout-out to Bungie for creating some of the only games where it really feels like you're right at home with a controller in hand. Many shooters can feel pretty good with a controller, but only Halo's deliberate pace and seamless bullet magnetism make the walls melt away between the imprecision of joystick aiming and my mechanical intent.
And the online community these games bred is its own whole set of five paragraphs I won't type now. Hats off to Halo.
Yeah, they're not gonna do all that stuff for cert and then go "now let's remake our whole intro sequence to be more convenient!", I don't think devs typically have that much free time
I'm not super worried about it. If it doesn't push the numbers they like, they'll put it on sale just like the GTA Definitive Edition on switch goes on sale semi-regularly. If you don't like the price, don't buy it. When it hits a price you deem acceptable, then go for it
Going through all of the Hitman reboot trilogy maps purely to take screenshots. My plan is to have a fat wallpaper folder of all sorts of locations from the trilogy. It's a beaut