Smaller subscription deals and the underperformance of certain titles have had a severe impact on Devolver and TinyBuild, says stockbroking firm Goodbody....
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
Is that because people actually want an S... or because they settled because they couldn't find an X? Everywhere I go there's tons of S's available and almost no X's available. Obviously anecdotal, but maybe it's not so much buying it over the X as buying it because the X just isn't in reach... either because of price (though if you can't afford a hundred dollars extra for a console... you can't really afford the console at all, and you're just justifying it to yourself) or because of lack of availability in general.
Weaker subscription deals have hit indie publishers, says analyst | GamesIndustry.biz (www.gamesindustry.biz) angielski
Smaller subscription deals and the underperformance of certain titles have had a severe impact on Devolver and TinyBuild, says stockbroking firm Goodbody....
In its first week, Immortals of Aveum had a peak count of just 751 players on Steam. (steamdb.info) angielski
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
Todd Howard wants Elder Scrolls 6 to be ‘the ultimate fantasy-world simulator’ (www.videogameschronicle.com) angielski
Larian drops Series S split-screen as "solution" to bring Baldur's Gate 3 to Xbox this year (www.eurogamer.net) angielski
Should put this whole issue to rest (for a while, at least 😉).
deleted_by_author