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UndercoverUlrikHD, do games w Volt Recharge - Official Announcement Trailer
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It uses unreal engine, it’s the default option

UndercoverUlrikHD, do gaming w Microsoft announces a disc-less Xbox Series X console in white
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You got to take that up with the Microsoft executive who wrote it. It’s physical media, so Microsoft has less control over it, which they clearly don’t like.

UndercoverUlrikHD, do gaming w Microsoft announces a disc-less Xbox Series X console in white
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“adorable all-digital” console as they called it in the internal email.

UndercoverUlrikHD, do games w GOG will delete cloud saves more than 200MB per game after August 31st
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I think you misunderstood me, I never claimed that excessive file size can’t be a problem for the end user. I was saying that in regards to cloud save, large file sizes shouldn’t be a problem for the end user. It’s a problem GOG should take up with the developers they allow selling on their storefront with GOG’s advertised feature set.

I’d like to challenge you on that edit of yours though. On an SSD the time it takes to load a save file into memory is negligible, and in almost all cases less than the game assets the game loads up when you start a game. The complexity of the game world is the dominant factor.

UndercoverUlrikHD, do games w GOG will delete cloud saves more than 200MB per game after August 31st
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While I do agree that Owlcat could do a better job with their save file system, from the point of view of the consumers it shouldn’t be their problem. If GOG sell their games and offer cloud sync, they should provide adequate amount of space. Storage is relatively cheap.

UndercoverUlrikHD, do games w GOG will delete cloud saves more than 200MB per game after August 31st
@UndercoverUlrikHD@programming.dev avatar

Should probably have been more clear that it’s extremely small for pathfinder. And since GOG is setting a global limit and they are selling pathfinder on their storefront, their global limit is too small.

UndercoverUlrikHD, do games w GOG will delete cloud saves more than 200MB per game after August 31st
@UndercoverUlrikHD@programming.dev avatar

When it’s configured by the devs they can set limit appropriate to their game’s save file. Pathfinder got massive save files (there’s even mods to try to reduce the size) compared to most other games, especially linear ones. It seems like GOG is setting a global limit

UndercoverUlrikHD, (edited ) do games w GOG will delete cloud saves more than 200MB per game after August 31st
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This is one of the parts GOG are doing way worse than Steam. Even with a 1GB limit I still have to constantly remove save files from Pathfinder WotR to make it fit inside the cloud sync. 200MB is ridiculously small.

UndercoverUlrikHD, do games w God of War Ragnarök is coming to PC on September 19
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It’s a shame it requires a PSN account. I got an account, but making it a requirement is deal breaker in my eyes. Hopefully it will find it’s way on to GOG one day, plenty of other of activities to do in the meantime.

UndercoverUlrikHD, do games w [QUESTION] What is the most realistic-looking game that can also run on Linux distros?
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Alan Wake 2 is probably the best looking game running on any system, it works on Linux via Proton

UndercoverUlrikHD, do gaming w No notes. It's perfect.
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Just ignore the signatures, it’s harmless

UndercoverUlrikHD, do gaming w No notes. It's perfect.
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It’s actual purpose is to infuriate lemmy users. I don’t think I’ve ever seen a comment with that signature included that doesn’t have at least one reply from someone telling them it doesn’t work. It’s pretty funny.

UndercoverUlrikHD, do gaming w PlayStation Reversing Course On Helldivers 2 Is Both Smart And A Sign Of How Inept It Is
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What’s weird about the whole incident is that anyone with even the slightest knowledge of the PC gaming space could have told you that this is exactly what would happen.

UndercoverUlrikHD, do games w The Divinity: Original Sin board game took 6 years to make because Larian was determined to do right by the series
@UndercoverUlrikHD@programming.dev avatar

Buggy like most ambitious open world games, but still perfectly playable. It certainly lived up to expectations, it was one of the most praised games of its time, more than what I’ve seen about BG3. Granted I don’t follow the industry as closely as I did back then.

Just because you didn’t like 1 and 2 doesn’t mean they didn’t live up to expectations. CDPR was nobody before witcher 1 and a small studio before 2, so I really don’t get how they didn’t live up to expectations for those two games.

UndercoverUlrikHD, do games w The Divinity: Original Sin board game took 6 years to make because Larian was determined to do right by the series
@UndercoverUlrikHD@programming.dev avatar

In what bizzaro world did the witcher series fail to live up to expectations? The first one was a masterclass of atmosphere and had zero expectations, the second were just fine and the third one still is the gold standard for quest design in open world games.

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