I remember planting so, so many rings in a single place with debug mode enabled in Sonic 2 just so I could play through each stage as Super Sonic without effort- aside from the super slippery controls.
I’ve been playing this game off and on for years, and it’s always a delight.
That perfect investigation bonus can get pretty big, and that needs a full photo album of 3-Star photos. Disturbed salt is an easy way to get close to that, so your friend is sleeping on some great cheese.
For C&C fans, Tempest Rising is C&C in all but name. The most recent playtest felt like a hybrid of Tiberian Sun and Tiberium Wars. It’s not out yet, but I’m very excited about it.
I hope it turns out well; I’ve wanted to experience 2e as a player since before the playtest, and this would be the closest I expect to come for a long time.
This bug has been around for a while. It’s apparently reliably repeatable if you know how to manipulate it, but I haven’t looked into it too much myself. For context, I’ve been playing Phas on and off since 2020.
They’re effectively visual novels with light gameplay mechanics for navigation or making some narrative path choices. At least, that’s how I felt about Until Dawn.
What’s frustrating for me is when the PC side cripples mixed-input entirely even though I just want mouse-look, gyro aim, and analog movement from my controller without any aim assist. (Looking at you, Destiny 2 and Halo.)
This sounds like it would mean charging Valve money for the privilege of using Valve’s own infrastructure every time a player installed a Unity game after a major PC upgrade/reinstall or after uninstalling that MMO they dumped every other game in their library try out.
Steam could probably bake a ban on software that uses installation trackers into their developer/publisher ToS, or ban the collection or transmission of Steam user data related to installations, or something similar.