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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

The_v, do games w Is assasin's creed origins good?

I did a little assassin creed run this summer. Started with Unity and went to Odyssey.

Unity by far has the best story-line. The game mechanics are also more focused on being an assassin, not a brawler. Sneak and stab, drop smoke and disappear when you get in trouble.

Syndicate - they changed the focus to more brawling. However the mechanics were pretty bad and the storyline was predictable and stupid to say the least. You can still play the assasin for most of it if you want.

Origins - They went all out into brawling with this one. Complicated all of the controls. Easiest way to make it through the game is as an archer. The story lines are dull and some are just plain weird. The offer you tons of different options in gear but only a few are worth keeping. Not much chance to actually assainate anyone. Lots of weird half baked stuff like the naval warfare in the story line but nowhere else.

Odyssey - it’s basically the same as origins. They spent more time fleshing out the mechanics. Added in a ton of options but you only use a few. Added in a ton more brawling combat and very little assassination. In many instances trying to play as an assassin is just not possible. The combat is often broken. Beating the bosses is all the same. Spam arrows while dodging until they weaken, get a hit in and run away- repeat. Save often because the game crashes regularly.

Yes I played all the way through and beat the main quests and side quest on all of them.

The_v, do gaming w Chasing the *frag*on

For me it was a little known game called ThinkTanks. It was created as a demo for a companies game engine and never got much support. It was a silly little catoon tank game with basic 3D.

The community figured out how to bypass the demo restrictions on the game engine. The game was modded to an insane degree. Thousands of new maps, new game types and objects. I dabbled with it at the time and created around 70 maps personally.

Last I check the original game was someone like 8mb of space. The full mod pack with all of the maps was 2GB

The_v, do games w Unity warns of likely layoffs following runtime fee decision

Translation for those unfamiliar with MBA speak.

“The executive team are all fucking morons and screwed up a easy cash cow. So now we are going layoff the people who didn’t kiss our asses properly.”

The_v, do gaming w An important notice from your Healer

Or “I actually don’t know how to heal, I play medic for the loadout.”

The_v, do games w Unity May Never Win Back the Developers It Lost in Its Fee Debacle

I am voting for the usual:

“My parents made a generous donation to the school I attended MBA”

The_v, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

This will kill new development on the engine and older games without who have a limited number of users.

The ones halfway or more through development to recently launched will have to move to subscriber model or a shit-ton of ads.

In the next 3-5 years however their profits will likely be up. So some larger company will likely buy them out.

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