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TehPers, do gaming w I Simply Do Not Have Room On My PC For Starfield

Compared to a HDD, yeah USB 3.0 speeds aren’t too bad, but most laptops being released these days use an NVMe for storage (or possibly even a soldered drive). My comparison was around what you’d expect in a laptop purchased in the past year or so.

For your partner’s laptop, getting better read performance from an external drive doesn’t surprise me, but there are also limits to this. Games are starting to support DirectStorage, which allows the GPU to directly read and decompress assets from the hard drive. This won’t work with an external drive (at least from my understanding), so those games will likely fallback to much slower methods of loading assets if they support the laptop at all. This is also not taking into account the other hardware on the laptop, which might have been excellent for the time, but with how much CPUs and GPUs have advanced over the past 4 years, I wouldn’t be surprised if they’re starting to reach their limits with today’s major releases.

TehPers, (edited ) do gaming w I Simply Do Not Have Room On My PC For Starfield

USB 3.2 gen 2x2’s theoretical speeds cap out at 20Gb/s (or 2.5GB/sec). It’s certainly a performance improvement compared to USB 3.0, but still doesn’t quite meet the performance of an internal NVMe. If your PC supports Thunderbolt, you get double the bandwidth (so 5GB/sec) which does match what some slower PCIe 4.0 NVMe drives can handle. This is of course assuming you’re comparing to a NVMe, a SATA drive won’t come close to these speeds but I believe most laptops these days use NVMe drives.

Regardless, if you’re loading games off a USB 3.2 gen 2x2 interface, and assuming you’re using a single drive to a single controller (keep in mind that performance is split between connected devices per controller, and PCs often only have a couple controllers at most to manage all the ports), your read performance is probably more than enough.

TehPers, do gaming w I Simply Do Not Have Room On My PC For Starfield

Read speeds from a USB stick are incomparably slower than most hard drives. The USB 3.0 specification has a theoretical maximum transfer rate of 5Gb/sec (~600MB/s). By comparison, my PCIe 4.0 NVMe (I believe most laptops these days come with NVMe storage? Could be wrong) has a read performance, reported by CrystalDiskMark, of 7.3GB/s (that’s a big B, not a little b, and looking at 1MiB sequential 1 thread 8 queues). In other words, my hard drive’s measured performance is 12x faster than the theoretical maximum throughput of a USB drive. This also doesn’t take into account things like DirectStorage, which some games have started to adopt.

I think realistically games should consider separating the higher quality assets from the low quality assets intended for lower performance systems, and make them separate downloads. HD assets could be a free “DLC” on Steam, for example.

TehPers, do gaming w Weekly “What are you playing” Thread || Week of August 27th

Wife absolutely loves BG3 to the point she ordered some 5e books to better understand the systems. She went in knowing nothing about the lore, the systems, or anything and it quickly became her favorite game of all time.

I have yet to jump in though. Played about an hour, but I feel like I need a good block of time I can dedicate to getting acquainted with the game before I can really start to enjoy it.

Neither of us have played any prior BG games.

TehPers, do gaming w Xbox boss would ‘love to find solutions’ so games aren’t lost when the 360 store closes | VGC

You really thing not referencing them or making any content related to any of their IPs will prevent them from sending a C&D? They’d probably send one out to everyone if it didn’t cost them any money to do so. God forbid you hire some plumbers, wear a red shirt, or draw something in the shape of a star.

TehPers, do gaming w Xbox boss would ‘love to find solutions’ so games aren’t lost when the 360 store closes | VGC

Not a dumb take at all, it’d be awesome if they did. Unfortunately there are likely contracts or business reasons preventing them from doing so, or code shared between the 360 and current gens that they want to keep proprietary. Still, with MS open sourcing more and more projects over time, I’d love to see it.

TehPers, do gaming w What's a good game you played with an awful tutorial?

I think the issue was it wasn’t clear what items were available to craft. If I had known that axes, pickaxes, shovels, etc. were all in the game then it might have been easier, but even making the crafting table (2x2 wood planks) wasn’t very intuitive. Honestly, there wasn’t much of a clear path forward with most of the recipes. Advancements and the recipe book later helped a lot, but it was pretty hard to play during beta and alpha without the wiki or a mod like TMI.

Then there’s redstone. I feel like even today, redstone is completely unexplained in the game, and while you can kind of figure it out on your own, many of the intricacies are left unexplained (repeater locking, timings, comparators, how redstone is passed/not passed through different kinds of blocks, gates, etc). Without taking some time to learn about digital logic and basic computer engineering concepts on your own, redstone is basically magic dust that does a thing when put in a specific configuration.

Also, being pedantic, but shears weren’t added until beta 1.7. Wool dropped from sheep before that. That being said, alpha had a lot of really weird mob drops (why did zombies drop feathers?) and there wasn’t much use for wool anyway beyond decorative purposes and hiding doorways with paintings until beds were added in beta 1.3.

TehPers, do gaming w What's a good game you played with an awful tutorial?

Minecraft. Back when I started playing, it wouldn’t even tell you what recipes existed, yet gave you a 2x2/3x3 grid with hundreds of types of items/blocks to figure it out yourself.

Still one of my favorite games though.

TehPers, do gaming w Starfield install size reveal; it is now preload

Somehow I ended up with a pre-order by buying a laptop. It feels like they’ve been practically giving them out, at least with their AMD partnership, and assuming you’re already in the market looking at hardware. I wasn’t even planning to buy the game originally, maybe I’ll play it.

TehPers, do gaming w Starfield install size reveal; it is now preload

PCIe gen 5 speeds are double PCIe gen 4 speeds, for the same number of lanes of course. Whether a hard drive is capable of those speeds is another story (although my current drive pushes the limits of gen 4). I’m not sure what the fastest PCIe gen 5 hard drive on the market is right now, but eventually we will start to approach the limits of gen 5 and start looking at gen 6 drives, at least at this rate.

TehPers, do gaming w Starfield install size reveal; it is now preload

There are some games that split high-res assets into separate free DLC. I don’t know how common it is, but I’ve definitely seen it on Steam. For example, Shadow of War does this with high-res textures and 4k cinematics.

TehPers, do gaming w The Last Of Us Part 2 and Horizon Forbidden West...

I can’t say my experience playing PC games comes even close to that.

  1. My PC is already on - it’s a multipurpose machine, so I was already using it for something else.
  2. Steam opens on startup, no need to open it.
  3. Steam auto-updates the game in the background. No need to wait.
  4. I don’t think I’ve ever needed to update a driver to play a game. Also, regularly updating most drivers is actually not recommended, and you should only really be updating them if something’s broken. Graphics card drivers you might want to update now and then, but even then it’s rare that a graphics card driver makes a game suddenly playable. This seems comparable to firmware updates for consoles, although the last two consoles I used were a Switch and I think a PS3 so my memory’s a bit hazy there.
  5. Yes, third party launchers are obnoxious. It still only takes maybe 10 seconds at most to get most games opened though, from my experience. Not all games use third party launchers either, but sadly a lot of the bigger games do.
  6. Being able to continue easily where you left off does seem like a benefit consoles have. It’d be interesting to see that on PC, although I have yet to find a need for it since you can save practically anywhere in most games anyway, with the exception of cutscenes and tutorials I guess.

It takes me maybe 10-20 seconds to get most games that I play open on my machine, excluding the obnoxious splash screens games have when you open them which is the reason I think #6 might be a compelling argument. With the splash screens, it’s easily 2-3 minutes because more than half of that is sitting there staring at some stupid brand logos.

Of course, I already have a PC for other reasons, and the PC’s hardware is more than capable of playing games (moreso than most consumer gaming consoles at least, if not all), so I’ve never really felt like there was much reason to get a console, with the exception of a Switch since it’s a handheld. There’s already an enormous catalogue of games to play on PC, so it’s not like I’m missing out on much. Also, I might be a bit unique in that I’m using my PC all the time anyway. For someone who doesn’t use a PC very much, I could see a console being more appealing due to it being a dedicated gaming device.

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